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Sweden Game Conference 2019
October 16 - October 18
As one of the leading conferences in Europe aimed at game development students and start-ups, the focus of Sweden Game Conference is not only to cover business and development, but to include academia and research as well. Last year the theme of the conference was Games & Politics: Reflections on power, play & changing perspectives and it had over 1000 participants from 32 countries, 38 talks & panels by internationally reknowned video games industry professionals, 4 workshops, 4 parties and 3 competitions!
This year marks the 10th anniversary of Sweden Game Conference and, to celebrate that, the theme is Sustainability.
“Far from being a burden, sustainable development is an exceptional opportunity – economically, to build markets and create jobs; socially, to bring people in from the margins; and politically, to give every man and woman a voice, and a choice, in deciding their own future.” Kofi Annan, Former UN Secretary General
Today we often hear about the importance of sustainable development, particularly with technology. But what does this mean in terms of games? How do we balance the needs and demands of our current game markets and cultures to create a robust and dynamic future for all of our key ‘players’ across industry, education, politics, and society?
At Sweden Game Conference 2019, we will explore the topic of Sustainability and Games and consider many important questions:
- What opportunities do games offer developers to be future-oriented and to anticipate the needs and demands of emerging technologies and markets, both globally and locally?
- How might we design and develop games to include relevant themes for sustainability: environmental threats, climate change, inequality, peace and justice, globalization, radical political movements, social activism, poverty and hunger, immigration?
- As we consider the future, how might we be more inclusive in our game content, but also in our industries and educations? What must change now to secure the future of games? Who (and what) is at the margins of gaming, and how can we shift them to the center? Whom should we educate and how?
– a few highlights:
+ free sounds with every issue: