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NYU Scoring for Videogames Workshop
June 30 - July 5
Led by videogame composer powerhouse Tom Salta (Halo, Killer Instinct) and featuring industry professionals such as Gina Zdanowicz (Serial Lab), Jason Kanter (Avalanche Studios), the NYU Videogame Scoring Workshop will engage participants with the aesthetic and technical aspects of composing music for videogames. During this week-long workshop students will learn to use industry-standard software such as Wwise, approach nonlinear and multi-layered compositions, interface with industry professionals, and demonstrate their music in live-demos of gameplay. Over the course of the workshop, you’ll receive professional instruction how to:
Use middleware software to implement musical layering.
Develop compositional techniques for non-linear and interactive gameplay.
Create professional mock-ups and final mixes. Integrate music into videogame play engines
As a participant, your work will be critiqued by Tom Salta, industry professionals, and NYU’s acclaimed Scoring for Film and Multimedia faculty, and demonstrated in live gameplay.
– a few highlights:
+ free sounds with every issue: