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How to Record and Design Sound Effects for Games
June 3 @ 20:00 - 21:30 CEST
About this Event
Course Director of Game Music Composition, Christopher Latham, will explain how to take different types of sounds through the process of recording and designing a sound effect, preparing it to work in the game, and testing the final product. We will be using the “3d Game Kit” a free project available in the Unity game engine along with Audiokinetic’s Wwise audio middleware tools to design and build the soundtrack to a game.
- Create and format sound effects for a video game
- Setup your sound effects in Wwise to work with a game
- Implement sound design or music into an exsiting game project
ABOUT OUR PRESENTER
Full Sail University, located in Winter Park, FL, offers associate’s, bachelor’s, and master’s degrees designed for evolving industries across entertainment, media, art, and technology.
Full Sail University’s mission is to provide students with an innovative style of education, delivered by a staff of dedicated individuals, that addresses the career opportunities available in an ever-growing, constantly evolving industry. Our education is delivered via immersive teaching methods, both in Full Sail’s real-world production studios and classrooms, as well as through our online learning environment.
– a few highlights:
+ free sounds with every issue: