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Home Events Hi Score! Introducing a Game to its Music [CONCERT/PANEL]

Hi Score! Introducing a Game to its Music [CONCERT/PANEL]

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Hi Score! Introducing a Game to its Music [CONCERT/PANEL]

April 5 @ 20:00 - 22:00 EDT

The Coolidge Auditorium will transform into a game creation lab as a new Library commission by composer Austin Wintory gets re-spawned as part of a video game score—all while you watch! First hear the new commission performed by violinist Philippe Quint and pianist Peter Dugan, and then hear it recontextualized using interactive media. A new game is being designed by Rami Ismail just for this event, and we’ll get to see, hear and discuss how it all comes together. Bryan Mosley and Gene Dreyband of Pixelated Audio fame will join the conversation and provide some context for this dynamic process. Additionally, the Triforce Quartet will perform some classic tunes re-imagined for string quartet!

Part of Augmented Realities: A Video Game Music Mini-Fest

Venue

Library Of Congress – Thomas Jefferson Building
10 First St SE - Whittall Pavilion, Ground Floor
Washington, DC 20540 United States

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  • City Life Collected Ambiences Play Track 33-380 sounds included From: $30 From: $15

    Each SFX library in the “Collected Ambiences” series features 33 Stereo Ambiences from many different locations.
    The series includes ambiences such as Public Spaces, Roomtones, Drones, Forests, City, Train, Bus ride, Rain and many (many!) more.

    Collected Ambiences highlights:

    Vol 1: Airplane Landing/Take Off, Backyards, City, Car Wash, Residential Area, Construction Site, Birds, Fireworks, Crowd, Train, Roomtone and more. 33 files, 3.85 GB, 111 minutes

    Vol 2: Car Wash, Chop Shop, Backyard, City, Residential Area, Fireworks, Construction Site, Supermarket, Train, Roomtone and more. 33 files, 3.58 GB, 103 minutes

    Vol 3: City, Birds, Crows, Pedestrian Area, Residential Area, Bus, Roomtone, Village Fair, Weekly Market, Roomtone and more. 33 files, 3.45 GB, 100 minutes

    Vol 4: City, Traffic, Birds, Funfair, Pedestrian Area, Residential Area, Bus, Roomtone, Shopping Mall, Train, Roomtone, Drone and more. 33 files, 4,69 GB, 136 minutes

    Vol 5: City, Park, Train Station, Plaza, Birds, Crows, Pedestrian Area, Residential Area, Bus, Roomtone, Village Fair, Weekly Market, Roomtone and more. 33 files, 4.66 GB, 135 minutes

    Vol 6: Public Spaces, Roomtones, Forests, City, Small Towns, Country Side, Rain and more. 33 files, 4.65 GB, 134 minutes

    Vol 7: City, countryside, creek, forest, park, open-air bath, small town, water park and more. 33 files, 4.9 GB, 147 minutes

    Vol 8: Public Spaces, Roomtones, Public Bath, City, Busride, Farm and more. 33 files, 5.14 GB, 148 minutes

    Vol 9: Public Spaces, Industrial, Animal Shelter, Factory, Mall Food Courts, City, Park, Schoolyard and more. 33 files, 4.62 GB, 129 minutes

    Vol 10: Public Spaces, Gym, Train Interiors, Fireworks, Public Bath, , City, Train, Busride, Rain and Wind, Wind and many more. 50 files, 8.94 GB, 248 minutes

    Vol 11: Beach, Public Space, City, Rain, Wind, Weekly Market, Bistro and many more. 33 Files, 4.93 GB, 122 minutes

    All recorded with Sound Devices 744T, Sennheiser MKh8040 ORTF, Beyerdynamic MC930 ORTF, RODE NT4 or Sony PCM-D100. All files were cleaned, edited and most of the files loop seamlessly.

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  • Sci-Fi Sci-Fi Interface Data Processing Sounds Play Track 170 sounds included, 11 mins total $22

    With DATA sound library Sound Response brings you high quality collection of meticulously designed data processing and readout sci-fi sound effects!

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    DATA soundpack contains 403MB (170 sound effects) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.

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  • Environments Autumn Forest Vol. 01 – Ambiences Play Track 209 sounds included, 499 mins total $86

    This library contains more than 200 natural ambience clips with embedded metadata. They´re mixed and cut into: loops, transitions and variations to be ready to use inside your project.

    The metadata precisely points out any bird species, the specific environment and acoustic properties, the current day-cycle, weather conditions and any foreground or background events that are audible in the clip. To enhance the ease of use, I decided to structure the library as a modular toolbox for ambience sound design.

    It has been recorded in some of the oldest, quietest and most pristine forests all over Germany and offers a large collection of active and quiet nature ambiences featuring a variety of different natural environments and wildlife.

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  • Materials & Texture Rustle Tones Play Track 400+ sounds included, 181 mins total $59

    Articulated presents the result of several months investigation in the realm of rustling matters:

    Fragile and delicate elements in motion producing soft crackling and rubbing sounds.

    A toolkit to create presence, reality but also interesting textures and silences.

    Outdoor and in studio

    Light breeze and heavy wind gusts were recorded on many locations: in forests, near shrubs, tall grass, corn fields, and in streets. Leaves were captured fluttering on branches but also whirling and dancing on the ground.

    Variety of foliage and other textures

    Great amount of variations: Leaves of all shapes (needles, compound, single, broadleaf, dry, twigs, branches,…), and various materials such as plastic, paper, fabric, dirt were recorded.
    All of which through various interactions such as shuffle, shake, rub, brush, hit, fiddle, whip, and whoosh.


    What’s inside:

    • Windy foliage in trees
    • leaves dancing on the ground
    • plants interactions & movements
    • shuffling, shaking, brushing, rubbing, hitting, swooshing
    • all kinds of leaves shape and many types of vegetation such as grass, broadleaf branch, reeds, maple twigs, bamboos, needles, dry leaves, twigs, straws
    • additional texture that can help extend the sonic palette of rustling noises such as plastics, papers, metals, glass, pebbles, dirt, fabric, leather

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Explore the full, unique collection here
 


Latest sound effects libraries:

 

  • Vehicles Skate on Board Play Track 112 sounds included, 22 mins total $49.99

    Skate on Board is an SFX library with the purpose of bringing alive the hidden sounds of skateboarding. This library has 65 stereo recordings with the best sound quality of actions such as jumps, pass by, and grinds over different surfaces like concrete banquets, and rail tubes. Furthermore, this library contains 47 mono audios of P.O.V perspectives which were reordered with different microphones attached to the skateboard to capture the full maneuvers and details of skateboarding.

  • The west is still wild.  A collection of clean and loopable natural ambient atmosphere elements – each 3 minutes long. This collection represents my best content and works great in multitrack layers.

    The core of this collection are natural sounds captured in the wilds of Oregon, USA – Western North America. The wildlife in the forests, streams, lakes, coast, and deserts of Oregon are a good substitute for most US and Canadian states west of the Rocky Mountains, including Washington, California, Nevada, Idaho, Montana, New Mexico, Utah, Arizona, Colorado, British Colombia, Alberta, Alaska, and Wyoming.

    These recordings are from a pristine environment that avoid any human caused sounds.

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  • Animals & Creatures Broken Robot Play Track 87 sounds included $12.99 $6.99

    This library is a small “utility” collection of sounds great for use as Robot/Machines but also great for UI and Weapon design elements.  Servos, various metal objects and analog synths were recorded as source material to create this library.  The library includes raw servo recordings and meticulously performed or designed robotic/machine-like sounds.

    Bonus – Forge Sound Design Tool Sample Map

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  • Electricity Electric Arcs and Energy Play Track 266 sounds included $39.99 $19.99

    Electric Arcs and Energy is essentially two separate collections of sounds.  The first, Electrical Arcs are more raw.  These arc sounds can be manipulated and mangled to be used as design elements in your project.  They are highly flexible and can easily be pitch-shifted -48 semitones or more.  They remain remarkably useful and clean giving each sound multiple “dimensions”.

    The Electrical Energy collection is a series of more specified design elements that I created – Impacts and Powerups.  Meant to be used in Weapon or UI design they should be flexible enough to be used as stand-alone effects or layers in more complex sounds.

    Recording and Editing

    This library was designed from scratch by recording highly unconventional metal sources with a cello bow and processing them (see one example in video). Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds.  The recording was done at 24/192kHz using the Sennheiser MKH 2050 mic which captures frequencies up to 50kHz.  All processing and design was then performed at 192kHz.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

     

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