A white sphere wears over-the-ear headphones. Asbjoern Andersen


In this podcast roundup, we have new and familiar voices (and faces) to teach you about mixing, mastering, studios, reelcrafting, and life.

On The Six Figure Home Studio podcast, Matt Boudreau talks about the highs and lows of his career. Kevin Regamey and Matthew Marteinsson evaluate the sound design reels of this week’s brave volunteers. On Tonebenders, hear Jill Purdy, Claire Pochon, Fred Rosenberg, and Michael Maroussas share their dialogue editing expertise. The Sound Architect UK features voiceover extraordinaires Victoria Atkin, Cissy Jones & Patricia Summersett. Ian and Jon talk to Glenn Schick about mastering a #1 Billboard debut on headphones. Tony Suriano speaks with audio mixer Blake Allen Donaubauer about how he climbed the career ladder on UNFAKE IT ‘Till You Make It. And Geoff Manchester answers viewers’ comments and talks about mixing, gear, and keeping it real. Happy listening!

The Six Figure Home Studio – Ep 27: Saving Over $3,000 Per Month By “Downsizing To Profitability”: Matt Boudreau’s Story

Episode outline: ‘If you had the chance to run your studio out of a fancy commercial facility designed by Bill Putnam, would you take it? Most of us would jump at the chance…but is this the right move?

Matt Boudreau was given this chance in 2007, and in this interview, you’ll hear how this quickly shifted from an opportunity of a lifetime, to one of the lowest points in his career.’

Hear the episode:
Reel Talk – Featuring Reels by Tye Hastings and Damion Sheppard

Episode outline: ‘Every week, Power Up Audio joins forces with Klei Entertainment’s Matthew Marteinsson for a demo reel review segment on twitch.tv called “#ReelTalk”!

On stream, we check out a couple game audio websites/portfolios/etc. and critique in terms of Presentation, Material Selection, Content Quality, and Distinction.

Often when you apply for a job, you might never hear back, and you might never know why. Our goal with this segment is to provide some honest feedback, and to perhaps shed some light on how you might improve your chances of getting that response you’re looking for.’

Hear the episode:

Se Reel Talk w/ @regameyk and @mattesque fra PowerUpAudio på www.twitch.tv

Tonebenders Podcast – Ep 75: Dialog Editing Roundtable Discussion

Episode outline: ‘In this episode we gather some of the busiest and best dialog editors working in film and TV today. We talk to Jill Purdy, Claire Pochon, Fred Rosenberg and Michael Maroussas about their workflows, triumphs, pet peeves and lots more. Collectively these are the architects behind the dialog tracks on some of the greatest movies of the last 30+ years.’

Hear the episode:
The Sound Architect UK – Women In Gaming: Voiceover Special – Victoria Atkin, Cissy Jones & Patricia Summersett

Episode outline: ‘In this very special episode, Sam Hughes hosts the Women in Gaming: Voiceover Special, where he is joined by awesome voice acting guests; Victoria Atkin, Cissy Jones and Patricia Summersett!

In this episode, the guests answer commenter’s questions from all of our social media channels. Listen now and see if your question was answered!

Full article and more: www.thesoundarchitect.co.uk/’

Hear the episode:
 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • DESCRIPTION:

    This second volume comprises 71 quad surround ambiences of the hot summer at the national park in Karelia, North-Western Russia. Carrying you away into the land of Mother Nature, untouched with technogenic and anthropogenic sounds. Busy morning of birds and insect in a marsh, streams in forests and a beaver’s dam, a rapid roaring river in a canyon. Mystically whispering and aggressively chattering winds through reed. A swallow feeding their nestlings in front of the microphone. Still evening over lakes with echoing voices of a Hobby falcon, Arctic Loon calls and splashy takeoff runs. Otherworldly silent night with Longhorn beetle larvae creaking communications in the trees at the shore, a bat at 30 kHz and a large beetle cruising around the mic like a helicopter with rumble down to infrasound.

    10 % of the library’s revenue goes to nature preserves and animal shelters.

    Add to cart
  • Game Audio Packs & Bundles Future Melee Weapons Play Track 1608 sounds included, 36 mins total $40 $30

    Thank you for supporting us by buying our first library!

    Packed with 1.6GB (36 minutes, 1608 samples) of hits, blocks, whooshes and foley, you will easily be able to use these sounds for
    your next project! Everything is in 24bit 96khz to make stretching and pitch shifting easy and pain-free (The project was at 110bpm).

    Whether you are looking for a laser sword or an electric hammer, you will quickly find something ready
    to use in this pack (or make your own with the included layers!) and make that weapon sound awesome.

    We have included 17 predesigned weapons complete with whooshes, hits and blocks variations. But you will find
    a bunch of extra impacts and sweeps in the “Random” folders. There is also a Foley, FX and Layers folders
    to add that extra organic layer to the handling of the weapons or to make your own weapon from scratch.

    Have fun! :)

    AUDIO SUMMONERS

    25 %
    OFF
    Ends 1583362800
    Add to cart
  • A collection of ambiences from underneath every railway bridge crossing the Thames in London. Most recordings are dynamic enough to allow for easy isolation of train sounds for use as an individual effect, with periods of quieter urban and suburban soundscapes in between – 2 kinds of library for the price of one, essentially.

    All recordings made with a pair of DPA 4060s into a Tascam Dr-100mk3.

    83 %
    OFF
    Ends 1582412399
    Add to cart
  • European Small Car is a specific sfx collection of engine, hood, boot, gear level, interrupts, radio-cassette, glove box, turn signal, seat belt, door, ventilation fan, windscreen wiper and sun screen sounds.

    All recordings have been done with high quality microphones and field recorders and they have been edited and mastered for cinematic purposes.

    Add to cart
  • Environments Soccer Stadium Ambience Play Track 123 sounds included, 170 mins total $20

    Recorded throughout 3 seasons, during the course of more than 10 matches on Sport Lisboa & Benfica’s beautiful Estádio da Luz, Soccer Stadium Ambience gathers a wide range of crowd reactions and emotions; useful for background ambiences that can be applied not only on audiovisual football content but also on other large stadium sports-based projects.

    All prominent dialogue between supporters was either removed or toned down with the aid of mastering and EQing software, in order to preserve the neutral nature of this library, allowing certain crowd reactions to flow naturally. There are also no long fade-ins our fade-outs, permitting whoever acquires this library to create their own edits and collages however deemed necessary. Some very light wind and noise removal techniques were applied on certain audio files, without impairing the original mood presented by the crowd.

    Between long takes of supporters singing, booing, celebrating goals, reacting to good team moves and bad referee decisions, this nearly 3 hour long library recorded in an always packed location will provide the necessary emotional crowd feedback to your sports-based projects.

    Add to cart


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The Mastering Show – Ep 50: Mastering on Headphones?!

Episode outline: ‘You can’t master on headphones, right ? Well, let’s see…

This year’s Dynamic Range Day Award-winner broke all the streaming records in it’s first week, debuted at Number 1 in the Billboard chart and… it was mastered on headphones.

In this episode we talk to Glenn Schick, the engineer who mastered KOD by J Cole about his decision to become a “mobile” mastering engineer, including:
* How (and why) he closed his analogue mastering studio to go mobile
* Why he thinks it actually helps him to get better results…
* And makes his job easier
* The type of headphones he uses, and why
* His mastering process for KOD, and
* The decision to master with more dynamics

Full show notes at
themasteringshow.com/episode-50’

Hear the episode:
Vodkast – Ep 18:

Episode outline: ‘Geoff Manchester answers viewers’ comments and talks about mixing, gear, and keeping it real: Mix reviews. Life update. My drunkest yet.’

Hear the episode:
Video Thumbnail
UNFAKE IT ’till you make it – Ep 172: Blake Donaubauer – Precision, Audio Gear, and Throwing Up

Episode outline: ‘This episode is all about sound in the entertainment industry. My guest, Mr. Blake Allyn Donaubauer (B.A.D) is a professional Audio Mixer for TV and Film with a lot of set experience and a huge musical background. He started as a Production Assistant in Los Angeles for some years, which allowed him to transition into a career of sound, establishing himself in New Orleans. We talk gear and we talk about how he stayed humble through the entry-level gigs while steadily climbing the ladder toward his passions.’

Hear the episode:
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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Animals & Creatures Animal Hyperrealism Vol II Play Track Over 2000 sounds included $170

    Animal Hyperrealism Vol II is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: amur leopards, bottlenose dolphins, californian sealions, pacific walruses, red ruffed lemurs, owls, parrots, dwarf little fruit bats, hamsters, guinea pigs and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    A special section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was actually used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    Add to cart
  • Foley Drawing and Handwriting Collection Play Track 6000+ sounds included, 147 mins total $45 $22.50

    This library has a unique selection of drawing and handwriting sounds, recorded and edited with the utmost care in a recording booth, with a perfect acoustic treatment, for dry and clean sounds.

    Includes 1040 files 24Bit/96kHz, containing more than 6000 sounds from 26 different tools, which makes the most comprehensive drawing and handwriting library ever !

    Each tool includes short sounds ( letters and punctuations with speed variations : fast and slow ), medium ( words ), long ( sentences ) and a part dedicated to drawing, allowing endless possibilities. 
For even more precision, some tools have been recorded on several materials like Paper ( in books and on desks ), Papyrus, Canvas, etc.

    Tools used :

    ● Ball Pen   ● Correction Fluid Pen   ● Bamboo Reed Pen   ● Chalk & Chalkboard Eraser   ● Charcoal Stick with Paper Stump and Kneaded Rubber Eraser   ● Dip Pen   ● Finger on Fogged Glass   ● Fountain Pen   ● Graphics Tablet   ● Markers / Felt Pens ( Broad and Fine Point )   ● Paint Brush   ● Pencil with Eraser, Sharpener and Electric Sharpener   ● Quill Pen   ● Sand   ● Scratch Art   ● Stone ( Thin & Thick Chisel )   ● Wax Crayon   ● Whiteboard Marker ( Broad and Fine Point ) with Whiteboard Eraser.

    Includes embedded Soundminer metadata.

     Get The FREE Mini Pack Here ( 101,9 MB )

    50 %
    OFF
    Ends 1583017199
    Add to cart
  • City Life Shanghai Ambiences Play Track 65 sounds included, 199 mins total $79

    Shanghai is a fascinating and lively city, full of contrast – a mixture of old and new, with towering skyscrapers looming over winding residential lanes, with streets full of rattling old bicycles and electric scooters, with noisy trucks rolling alongside almost silent electric cars.

    The elevated highways that cross the city give certain areas a dense, constant rumble, while the city’s many parks offer a range of sounds, full of people and activity during the day, and generally quite empty at night – offering a diffuse, distant sonic perspective of the environment.

    This library contains many of the everyday sounds of the city, with a variety of on and off-street recordings, interior and exterior walla, park and bird atmospheres, restaurant interiors, traffic, and even a range of metro recordings. While some of this library’s sounds are quite specific to Shanghai, the majority could be used in other large city environments, particularly in but not limited to those cities where Mandarin is the most common language.

    All recordings were made with a pair of Lewitt LCT 540s microphones in an ORTF configuration. These microphones have extremely low self noise and a wide, balanced frequency response, allowing for the detailed capture of a range of sounds, from distant and quiet to close, loud and chaotic, from the deep rumble of engines to the supersonic screeching of brakes. Recorded at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for sound manipulation by slowing and pitching down the recordings.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • DESCRIPTION:

    This second volume comprises 71 quad surround ambiences of the hot summer at the national park in Karelia, North-Western Russia. Carrying you away into the land of Mother Nature, untouched with technogenic and anthropogenic sounds. Busy morning of birds and insect in a marsh, streams in forests and a beaver’s dam, a rapid roaring river in a canyon. Mystically whispering and aggressively chattering winds through reed. A swallow feeding their nestlings in front of the microphone. Still evening over lakes with echoing voices of a Hobby falcon, Arctic Loon calls and splashy takeoff runs. Otherworldly silent night with Longhorn beetle larvae creaking communications in the trees at the shore, a bat at 30 kHz and a large beetle cruising around the mic like a helicopter with rumble down to infrasound.

    10 % of the library’s revenue goes to nature preserves and animal shelters.

  • Game Audio Packs & Bundles Future Melee Weapons Play Track 1608 sounds included, 36 mins total $40 $30

    Thank you for supporting us by buying our first library!

    Packed with 1.6GB (36 minutes, 1608 samples) of hits, blocks, whooshes and foley, you will easily be able to use these sounds for
    your next project! Everything is in 24bit 96khz to make stretching and pitch shifting easy and pain-free (The project was at 110bpm).

    Whether you are looking for a laser sword or an electric hammer, you will quickly find something ready
    to use in this pack (or make your own with the included layers!) and make that weapon sound awesome.

    We have included 17 predesigned weapons complete with whooshes, hits and blocks variations. But you will find
    a bunch of extra impacts and sweeps in the “Random” folders. There is also a Foley, FX and Layers folders
    to add that extra organic layer to the handling of the weapons or to make your own weapon from scratch.

    Have fun! :)

    AUDIO SUMMONERS

    25 %
    OFF
    Ends 1583362800
  • A collection of ambiences from underneath every railway bridge crossing the Thames in London. Most recordings are dynamic enough to allow for easy isolation of train sounds for use as an individual effect, with periods of quieter urban and suburban soundscapes in between – 2 kinds of library for the price of one, essentially.

    All recordings made with a pair of DPA 4060s into a Tascam Dr-100mk3.

    83 %
    OFF
    Ends 1582412399
  • European Small Car is a specific sfx collection of engine, hood, boot, gear level, interrupts, radio-cassette, glove box, turn signal, seat belt, door, ventilation fan, windscreen wiper and sun screen sounds.

    All recordings have been done with high quality microphones and field recorders and they have been edited and mastered for cinematic purposes.

  • Environments Soccer Stadium Ambience Play Track 123 sounds included, 170 mins total $20

    Recorded throughout 3 seasons, during the course of more than 10 matches on Sport Lisboa & Benfica’s beautiful Estádio da Luz, Soccer Stadium Ambience gathers a wide range of crowd reactions and emotions; useful for background ambiences that can be applied not only on audiovisual football content but also on other large stadium sports-based projects.

    All prominent dialogue between supporters was either removed or toned down with the aid of mastering and EQing software, in order to preserve the neutral nature of this library, allowing certain crowd reactions to flow naturally. There are also no long fade-ins our fade-outs, permitting whoever acquires this library to create their own edits and collages however deemed necessary. Some very light wind and noise removal techniques were applied on certain audio files, without impairing the original mood presented by the crowd.

    Between long takes of supporters singing, booing, celebrating goals, reacting to good team moves and bad referee decisions, this nearly 3 hour long library recorded in an always packed location will provide the necessary emotional crowd feedback to your sports-based projects.

 
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