A white sphere wears over-the-ear headphones. Asbjoern Andersen


In this podcast roundup, we have new and familiar voices (and faces) to teach you about mixing, mastering, studios, reelcrafting, and life.

On The Six Figure Home Studio podcast, Matt Boudreau talks about the highs and lows of his career. Kevin Regamey and Matthew Marteinsson evaluate the sound design reels of this week’s brave volunteers. On Tonebenders, hear Jill Purdy, Claire Pochon, Fred Rosenberg, and Michael Maroussas share their dialogue editing expertise. The Sound Architect UK features voiceover extraordinaires Victoria Atkin, Cissy Jones & Patricia Summersett. Ian and Jon talk to Glenn Schick about mastering a #1 Billboard debut on headphones. Tony Suriano speaks with audio mixer Blake Allen Donaubauer about how he climbed the career ladder on UNFAKE IT ‘Till You Make It. And Geoff Manchester answers viewers’ comments and talks about mixing, gear, and keeping it real. Happy listening!

The Six Figure Home Studio – Ep 27: Saving Over $3,000 Per Month By “Downsizing To Profitability”: Matt Boudreau’s Story

Episode outline: ‘If you had the chance to run your studio out of a fancy commercial facility designed by Bill Putnam, would you take it? Most of us would jump at the chance…but is this the right move?

Matt Boudreau was given this chance in 2007, and in this interview, you’ll hear how this quickly shifted from an opportunity of a lifetime, to one of the lowest points in his career.’

Hear the episode:
Reel Talk – Featuring Reels by Tye Hastings and Damion Sheppard

Episode outline: ‘Every week, Power Up Audio joins forces with Klei Entertainment’s Matthew Marteinsson for a demo reel review segment on twitch.tv called “#ReelTalk”!

On stream, we check out a couple game audio websites/portfolios/etc. and critique in terms of Presentation, Material Selection, Content Quality, and Distinction.

Often when you apply for a job, you might never hear back, and you might never know why. Our goal with this segment is to provide some honest feedback, and to perhaps shed some light on how you might improve your chances of getting that response you’re looking for.’

Hear the episode:

Se Reel Talk w/ @regameyk and @mattesque fra PowerUpAudio på www.twitch.tv

Tonebenders Podcast – Ep 75: Dialog Editing Roundtable Discussion

Episode outline: ‘In this episode we gather some of the busiest and best dialog editors working in film and TV today. We talk to Jill Purdy, Claire Pochon, Fred Rosenberg and Michael Maroussas about their workflows, triumphs, pet peeves and lots more. Collectively these are the architects behind the dialog tracks on some of the greatest movies of the last 30+ years.’

Hear the episode:
The Sound Architect UK – Women In Gaming: Voiceover Special – Victoria Atkin, Cissy Jones & Patricia Summersett

Episode outline: ‘In this very special episode, Sam Hughes hosts the Women in Gaming: Voiceover Special, where he is joined by awesome voice acting guests; Victoria Atkin, Cissy Jones and Patricia Summersett!

In this episode, the guests answer commenter’s questions from all of our social media channels. Listen now and see if your question was answered!

Full article and more: www.thesoundarchitect.co.uk/’

Hear the episode:

Popular on A Sound Effect right now - article continues below:


Trending right now:

  • THE ULTIMATE WATER SOUND RESOURCE
    Discover the versatile world of aquatic audio with WATER IN MOTION, a sound library designed to provide sound designers and game audio professionals with an extensive array of water sounds. This library equips you with the tools to create your very own sound effects and design water foley scenes right out of the box.

    Putting sound quality and versatility at the forefront we captured every detail of the water sounds with highest precision. The result is a collection of extremely clean sounding water recordings that let you shape the sonic character to your specific needs! Every sound was recorded with a mono center microphone (MKH 8050 or Sanken co-100k) and a matched stereo pair of MKH 8040s by Sennheiser (note: only the nature-sounds and the designed tools have no mono file).

    DIVE INTO THE WORLD OF WATER SOUND DESIGN
    The library is split into two main sections: RECORDINGS and DESIGNED TOOLS. The RECORDING folder has every water sound you need ranging from simple bubbles to roaring waterfalls, rain, ocean waves, tons of everyday sounds, experimental water recordings, various movements and tiny to huge splashes. The DESIGNED TOOLS section comes with a vast array of pre-designed water sounds from big splashes, liquid whooshes, magic spell elements and morphing sounds to underwater ambiences and short textures.

    Watch the walkthrough video to dive deeper into the world of WATER IN MOTION!

    WHAT’S INSIDE (FILES / SOUNDS)

    • Bubbles (84 / 440+)
    • Everyday (172 / 830+)
    • Experimental (77 / 370+)
    • Movements (60 / 420+)
    • Nature (46 / 55)
    • Splashes (36 / 310+)
    • Tools – Ambiences (21 / 21)
    • Tools – Impacts / Hits / Splashes (21 / 190+)
    • Tools – Movement / Whooshes (40 / 320+)
    • Tools – Short Textures (48 / 48)
  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
  • Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:

    As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!

    Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.

    So if you're looking for the sound of destruction, this one delivers!

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:


Latest releases:

  • City Life Sound Effects City Ambiences 2 Play Track 30 sounds included, 180 mins total $14.99

    Immerse your players in the sounds of the city with our 30 City Ambience Sound Recordings pack. Featuring a rich variety of urban soundscapes, this collection includes recordings of city traffic from both the street and rooftop perspectives, the calming patter of rain falling in the city, lively playground sounds, birds singing in the morning. Perfect for adding authentic, atmospheric depth to any game environment, these versatile sound effects are ideal for creating dynamic cityscapes and enhancing the realism of urban settings. Whether you’re building bustling streets or quiet, rainy corners, this pack provides the perfect backdrop for your game world.

    Features:

    • City Streets
    • Rooftop Ambiences
    • Morning and Evening Ambiences
    • Traffic and Motorcycles
    • Kids Playgrounds
    • Raining in the City
    • Birds in the City
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Baby Birds Play Track 71 sounds included $7.99

    This is a sound library containing some extremely close up recordings of nesting Great Tits, from a few hours after hatching through to fledging.

    Features:

    • 71 audio files in 24 bit 96kHz quality WAV format
    • All files have UCS compliant metadata and naming, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution
    43 %
    OFF
  • Step into the shadows with Dark Dungeon Soundscapes Pt. 2, the soundscapes collection for game developers, filmmakers, and creators seeking spine-chilling atmosphere. This second edition brings you even deeper into the abyss with haunting ambient textures, eerie whispers, unsettling drips, distant screams, and the deep echoes of forgotten catacombs.

    Designed for horror and cinematic projects, these soundscapes will set the perfect tone for dark fantasy, gothic horror, or deep dungeon-crawling adventures. Whether you’re unveiling an ancient crypt, leading players into a cursed temple, or orchestrating a demonic ritual, these immersive sounds will pull your audience into the darkness.

    🔥 Features:

    Diverse environments, from eerie ruins to underground horrors

    Seamless looping for extended play sessions

     

  • Car Sound Effects Speed Engines Play Track 102 sounds included, 15 mins total $10

    Rev up your creativity with Speed Engines Sound Effects, a collection of roaring, revving, and accelerating engine sounds. Perfect for game developers, filmmakers, and content creators, this pack features a variety of engine types, from thunderous muscle cars to high-speed motorcycles.

    Each sound is recorded to deliver crisp, immersive audio that brings speed and power to life. Whether you’re working on a racing game, an action-packed movie, or a thrilling YouTube video, these sound effects will add adrenaline-pumping realism to your project.

    🔥 Features:
    ✅25 – Engine SFX / 77 – Pass By
    ✅ Variety of engine types and variations
    Royalty-free – use in commercial & personal projects with no extra fees
    ✅ Ready for use in games, films, and multimedia projects

Need specific sound effects? Try a search below:


The Mastering Show – Ep 50: Mastering on Headphones?!

Episode outline: ‘You can’t master on headphones, right ? Well, let’s see…

This year’s Dynamic Range Day Award-winner broke all the streaming records in it’s first week, debuted at Number 1 in the Billboard chart and… it was mastered on headphones.

In this episode we talk to Glenn Schick, the engineer who mastered KOD by J Cole about his decision to become a “mobile” mastering engineer, including:
* How (and why) he closed his analogue mastering studio to go mobile
* Why he thinks it actually helps him to get better results…
* And makes his job easier
* The type of headphones he uses, and why
* His mastering process for KOD, and
* The decision to master with more dynamics

Full show notes at
themasteringshow.com/episode-50’

Hear the episode:
Vodkast – Ep 18:

Episode outline: ‘Geoff Manchester answers viewers’ comments and talks about mixing, gear, and keeping it real: Mix reviews. Life update. My drunkest yet.’

Hear the episode:


Vodkast 18


UNFAKE IT ’till you make it – Ep 172: Blake Donaubauer – Precision, Audio Gear, and Throwing Up

Episode outline: ‘This episode is all about sound in the entertainment industry. My guest, Mr. Blake Allyn Donaubauer (B.A.D) is a professional Audio Mixer for TV and Film with a lot of set experience and a huge musical background. He started as a Production Assistant in Los Angeles for some years, which allowed him to transition into a career of sound, establishing himself in New Orleans. We talk gear and we talk about how he stayed humble through the entry-level gigs while steadily climbing the ladder toward his passions.’

Hear the episode:


Blake Donaubauer - Precision, Audio Gear, and Throwing Up


 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • THE ULTIMATE WATER SOUND RESOURCE
    Discover the versatile world of aquatic audio with WATER IN MOTION, a sound library designed to provide sound designers and game audio professionals with an extensive array of water sounds. This library equips you with the tools to create your very own sound effects and design water foley scenes right out of the box.

    Putting sound quality and versatility at the forefront we captured every detail of the water sounds with highest precision. The result is a collection of extremely clean sounding water recordings that let you shape the sonic character to your specific needs! Every sound was recorded with a mono center microphone (MKH 8050 or Sanken co-100k) and a matched stereo pair of MKH 8040s by Sennheiser (note: only the nature-sounds and the designed tools have no mono file).

    DIVE INTO THE WORLD OF WATER SOUND DESIGN
    The library is split into two main sections: RECORDINGS and DESIGNED TOOLS. The RECORDING folder has every water sound you need ranging from simple bubbles to roaring waterfalls, rain, ocean waves, tons of everyday sounds, experimental water recordings, various movements and tiny to huge splashes. The DESIGNED TOOLS section comes with a vast array of pre-designed water sounds from big splashes, liquid whooshes, magic spell elements and morphing sounds to underwater ambiences and short textures.

    Watch the walkthrough video to dive deeper into the world of WATER IN MOTION!

    WHAT’S INSIDE (FILES / SOUNDS)

    • Bubbles (84 / 440+)
    • Everyday (172 / 830+)
    • Experimental (77 / 370+)
    • Movements (60 / 420+)
    • Nature (46 / 55)
    • Splashes (36 / 310+)
    • Tools – Ambiences (21 / 21)
    • Tools – Impacts / Hits / Splashes (21 / 190+)
    • Tools – Movement / Whooshes (40 / 320+)
    • Tools – Short Textures (48 / 48)
  • Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:

    As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!

    Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.

    So if you're looking for the sound of destruction, this one delivers!

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:

Explore the full, unique collection here

Latest sound effects libraries:
 
  • City Life Sound Effects City Ambiences 2 Play Track 30 sounds included, 180 mins total $14.99

    Immerse your players in the sounds of the city with our 30 City Ambience Sound Recordings pack. Featuring a rich variety of urban soundscapes, this collection includes recordings of city traffic from both the street and rooftop perspectives, the calming patter of rain falling in the city, lively playground sounds, birds singing in the morning. Perfect for adding authentic, atmospheric depth to any game environment, these versatile sound effects are ideal for creating dynamic cityscapes and enhancing the realism of urban settings. Whether you’re building bustling streets or quiet, rainy corners, this pack provides the perfect backdrop for your game world.

    Features:

    • City Streets
    • Rooftop Ambiences
    • Morning and Evening Ambiences
    • Traffic and Motorcycles
    • Kids Playgrounds
    • Raining in the City
    • Birds in the City
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Baby Birds Play Track 71 sounds included $7.99

    This is a sound library containing some extremely close up recordings of nesting Great Tits, from a few hours after hatching through to fledging.

    Features:

    • 71 audio files in 24 bit 96kHz quality WAV format
    • All files have UCS compliant metadata and naming, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution
    43 %
    OFF
  • Step into the shadows with Dark Dungeon Soundscapes Pt. 2, the soundscapes collection for game developers, filmmakers, and creators seeking spine-chilling atmosphere. This second edition brings you even deeper into the abyss with haunting ambient textures, eerie whispers, unsettling drips, distant screams, and the deep echoes of forgotten catacombs.

    Designed for horror and cinematic projects, these soundscapes will set the perfect tone for dark fantasy, gothic horror, or deep dungeon-crawling adventures. Whether you’re unveiling an ancient crypt, leading players into a cursed temple, or orchestrating a demonic ritual, these immersive sounds will pull your audience into the darkness.

    🔥 Features:

    Diverse environments, from eerie ruins to underground horrors

    Seamless looping for extended play sessions

     

  • Car Sound Effects Speed Engines Play Track 102 sounds included, 15 mins total $10

    Rev up your creativity with Speed Engines Sound Effects, a collection of roaring, revving, and accelerating engine sounds. Perfect for game developers, filmmakers, and content creators, this pack features a variety of engine types, from thunderous muscle cars to high-speed motorcycles.

    Each sound is recorded to deliver crisp, immersive audio that brings speed and power to life. Whether you’re working on a racing game, an action-packed movie, or a thrilling YouTube video, these sound effects will add adrenaline-pumping realism to your project.

    🔥 Features:
    ✅25 – Engine SFX / 77 – Pass By
    ✅ Variety of engine types and variations
    Royalty-free – use in commercial & personal projects with no extra fees
    ✅ Ready for use in games, films, and multimedia projects


   

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