Audio podcast sound Asbjoern Andersen


What goes into creating a great audio drama podcast? Matthew McLean from The Podcast Host was kind enough to share his key insights on how to use nothing but sound to tell the story:


Written by Matthew McLean



 

If you’re looking to get in to the world of sound design for film or game, then you could do a lot worse than to start your own Audio Drama podcast. The art of creating Audio Drama is oven overlooked in favour of its visual counterparts, but there are huge benefits in doing so. Aside from honing your recording and production skills, you can start to build your own portfolio, reputation, and fanbase.

If making an Audio Drama series is something that appeals to you, then I’m here to offer you some pointers towards getting off on the right footing:

 

Good Sound Design Starts With the Writing

Audio Dramas are often a mixture of conversation and action scenes. Dialogue in your conversational scenes is how you’ll gradually feed the listener information about the characters and story. It’s easy to go down the route in the beginning of simply having two characters in a room talking. There’s absolutely nothing wrong with this, but over time, it’ll really limit your sound design.

It’s easy to go down the route in the beginning of simply having two characters in a room talking

Instead of constantly sitting two characters in a room, have them doing something instead. Can they be travelling somewhere? Or working on something? Or even playing some sort of game or sport?

This not only helps make your characters more human, it keeps your soundscapes fresh, lively, and interesting too.

 

Let Sound Fill in the Gaps

Expositional dialogue is bad in any medium, but in audio it stands out like a sore thumb. Just because there’s no visuals doesn’t mean characters should explain everything they see in great detail. That will sound wooden, and false.

Through clever use of your sound library, you can give your listener little clues about an environment, which act as a support to the characters’ dialogue. The sound of a few flies buzzing, some water dripping in the background, and a little reverb on a voice saying “it stinks down here” would immediately paint a full picture in your mind. And that’s me only using four words.

Through clever use of your sound library, you can give your listener little clues about an environment

This is the knack of finding a good balance between writing and sound design, and letting them work together effectively.

 

Setting a Scene

Letting sound effects and ambience fill the gaps doesn’t mean overwhelming the listener and drowning their ears however. Once you’ve used a few cleverly placed effects at the beginning of a scene, you’ve established a picture in the listener’s mind. You’ve set the scene.

It’s a common mistake when you’re just getting started to labour the point with these sounds. The buzzing flies I mentioned above, for example. They probably don’t need to stay with us throughout the scene once they’ve made themselves known. In The Radio Drama Handbook, author Richard Hand writes, “A cow mooing at the beginning of a farmyard scene is enough to indicate that location for the listener. We do not need to hear the cow continually mooing throughout.”

Use the opening to provide the listener with some location-determining prompts, then keep the rest of the soundscape free for adding more character-based effects – sounds emanating from what the characters themselves are doing. This could be anything from putting on a jacket, to firing a gun.

The point is that they’re not part of the background environment or location. They’re part of the characters physically interacting with the soundscape instead.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $120

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

  • Foley Sound Effects MOVES Play Track 772+ sounds included $89

    MOVES is a collection of character foley clothing and gear movements that cover a large range of characters such as Special Forces, Medieval Soldier, World War Soldier, Policeman, and High-tech Soldier among many others.

    MOVES will make a great addition to your sonic arsenal and help you achieve that personal character sound that you have in your head. MOVES does not replace a Veteran Foley artist, but will come in handy if you have a restricted budget or if you need a good sound to enhance the movements of your characters.

    You get several walks, runs and stop movements for every type of character.

    Two versions included:To speed up your workflow, the library comes with two versions of the same content, tailored for people working either in the Video Game or the Cinema industry:

    Video Game Workflow: For every variation, you will have a single wav file, making it ideal for people who like to have every sound already cut and ready to be used in their DAW or middleware. It consists of 772 sounds.
    Cinema Workflow You will find several variations of the sounds in single wav files here. It consists of 151 wav files sounds.

    And as mentioned, both versions are included, so you can pick whatever works best for your way of working.


    Features props and characters such as:
    Bullet-proof vest, medieval chain mail, dress, leather jacket, old robot, policeman, World War II soldier, Special Forces, Thin Android, Winter Jacket, medieval foot soldier, plastic character, rattle character, shield, sword, weapons, helmets, high tech soldier, winter jacket

    As always, all sounds are embedded with useful Soundminer metadata. I really hope you will find this collection inspiring and useful in your future projects.

    Have a great day designing your new characters with MOVES!

    Best wishes,
    Michel Marchant.

  • This is a library complied of various animal footsteps on various surfaces. A one stop shop for all your wildlife documentary needs.

  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF

Latest releases:

  • Hollow Tales Music Pack is a collection of 11 original tracks that fill the air with mystery and suspense. With 43 files, including full compositions, stripped-down light versions, seamless loops, and bone-chilling stingers, this pack is crafted to turn your project into a haunting experience. Hollow Tales is the perfect soundtrack for games, films, or any project where a sense of magical darkness takes center stage. Get ready to make your project creepy in all the right ways.

  • Hello Creators!

    Here’s my new pack: “Inventory Sounds – Volume 01“

     

    YouTube Preview

    List of SFX included

     

    The approach for this pack was to create sounds for the inventory all RPG/Fantasy video games have.

    I recorded some bags and items I have in my home :)

    There are different types of SFX inside this pack: bag, arrows, bow, equipment, clothes, first aid kit, books/paper, food, stones, glass, wood, etc…

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this sounds in your project!

     

    Related Packs (created by me)

    Click Sounds (UI SFX)

    Book & Paper Sounds

     

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin “Phaseplant” as a sampler.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-vector/set-different-items-vector-backgrou…

    https://www.shutterstock.com/en/image-vector/pixel-art-vector-game-design-icon-1…

     

    Tags: sound pack, sfx, sounds, vgm sounds, vgm sfx, inventory, inventory sounds, inventory sfx, bag, bag sounds, bag sfx, leather, glass, sticks, arrows, bows, interactions, user interface, ui, user interface sounds, assets, sack, backpack, backpack sounds, kitbag, purse, travel bag, rpg, fantasy, rpg sounds, fantasy sounds, character sounds, loot, equipment, sword, characters, bag, arrows, bow, equipment, clothes, first aid kit, books/paper, food, stones, glass, wood, book, books, page, pages, paper, papers

    35 %
    OFF
  • Hello Creators!

    Here’s my new pack: “Old Magician – Voice Pack“

    List of SFX included

     

    291 Wizard voice lines.

    I hope this voices will help you give more life to your characters in your project. There’s different voices for different situations: dialogues, attacks, hurts, expressions (like upset, laugh, nervous, afraid, confused, surprised)… Also there’s sleeping sounds!

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this voices in your project!

     

    Making-Off

    All this sounds have been recorded with a professional voice actor.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-illustration/portrait-wizard-preparing-cas…

     

    Tags:  voice, vo, voice actress, voice actor, voice pack, voice line, voice lines, laughs, sound pack, sfx, game sound, sound effects, character voices, rpg sounds, sounds, creature voice, voice asset, laugh, battle voice, character voice, wizard, mage, old wizard, old, human voice, human, male, soft voice, sfx, character, fantasy, rpg, fantasy sfx, rpg sfx, old voice, conjuring, audio drama, adventure rpg, fantasy rpg, open-world rpg, action rpg, MMORPG

    35 %
    OFF
  • Game Audio Packs Dwarf Voice Pack Play Track 234 sounds included $12.99

    Hello Creators!

    Here’s my new pack: “Dwarf – Voice Pack“

    List of SFX included

     

    234 Fantasy Dwarf voice lines.

    I hope this voices will help you give more life to your characters in your project. There’s different voices for different situations: dialogues, attacks, hurts, expressions (like upset, laugh, nervous, afraid, confused, surprised)… Also there’s sleeping sounds!

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this voices in your project!

     

    Making-Off

    All this sounds have been recorded with a professional voice actor.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-illustration/fantasy-dwarf-character-long-…

     

    Tags: voice, vo, voice actor, voice pack, voice line, voice lines, laughs, sound pack, sfx, game sound, sound effects, character voices, rpg sounds, sounds, creature voice, voice asset, laugh, battle voice, character voice, dwarf, warrior, dwarf warrior, old dwarf, old, human voice, human, male, soft voice, sfx, character, fantasy, rpg, fantasy sfx, rpg sfx, old voice, midget, dwarven, smithing, forge, fantasy race, dwarven character, rpg race

    35 %
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Sound Effects Library deals
Need specific sound effects? Try a search below:


Listen, Don’t Look

One of the first things we learn when studying film sound, is that we’ve been lied to our entire life. Nothing actually sounds like we expect it to in the real world. Think of a sword being drawn, or someone being punched in the face. Both sound totally underwhelming when compared to the way they’re purveyed in films and videogames.

We need to be especially mindful of this when working purely in audio. You might go and record the exact sound of the prop or device you have in a certain scene, only for it to actually sound nothing at all like you’d expect it to.

Without those visual cues, more emphasis than ever is placed on how things sound, rather than how they look

It’s important that you never confuse your listener, so if something doesn’t sound like it should, take it out. Instead, use other recordings and effects in your library to build the sound of something so that it’s immediately recognisable.

Without those visual cues, more emphasis than ever is placed on how things sound, rather than how they look.

 

Action Scenes

An action scene can be a difficult thing to pull off in audio – but that doesn’t mean it can’t be done well. In a sense though, you’ll need to unlearn everything that works in TV and film when you’re writing and production audio action. A full three minutes of nothing but gunfire and shouting, or the sound of car racing through city streets just isn’t going to work in audio. Not on its own, anyway.

Firstly, don’t try to work around this by propping action scenes up with over-expositional dialogue. Characters offering wooden and comedic-sounding commentary will ruin your story, unless it is actually meant to be funny. With any action scene, determine its purpose, and what you want to get out of it. What parts of this action are absolutely key? What essentials here are vital to serving your story? And how will you convey them?

What parts of this action are absolutely key? What essentials here are vital to serving your story? And how will you convey them?

The last part is the tricky bit, but it can be done – and done well. Perhaps the sounds of a battle will be sprinkled with little chunks of retrospective narration by an eyewitness. Perhaps your car chase will be layered with radio chatter from a police car or helicopter in pursuit?

Every scene is unique, and there’s no real formula to this. It’s just about staying creative and mindful towards the aim of your story. In my opinion, some of the best action scenes in the audio medium can be found in the zombie apocalypse series We’re Alive. I’d thoroughly recommend checking it out for some inspiration!

 

Making a Fiction Podcast – Going Forward

I’ve only just scratched the surface here, but it can take years to figure this stuff out for yourself through trial and error. Here at ThePodcastHost.com we have a full series on How to Make a Fiction Podcast, as well as all the resources and info you’ll ever need to start your own show. We also run the Audio Drama Production Podcast, which has well over 100 episodes focusing on every aspect of creating in this medium.

Investing in a few good sound libraries is something I highly recommend too. The time you save on making your own means you’ve more time to spend on your story. On top of that, having professionally produced sounds gives your show a layer of polish that can make it stand out ahead of the others.

Most importantly of all though, have fun. If you’re not enjoying what you make, then it’s almost certain nobody is going to enjoy listening to it!

Good luck.

 

A big thanks to Matthew McLean for these insightful tips about producing Audio Dramas! Be sure to visit ThePodcastHost.com to learn more about creating and sharing your own audio adventures.

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $120

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $24.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

    38 %
    OFF
  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Hollow Tales Music Pack is a collection of 11 original tracks that fill the air with mystery and suspense. With 43 files, including full compositions, stripped-down light versions, seamless loops, and bone-chilling stingers, this pack is crafted to turn your project into a haunting experience. Hollow Tales is the perfect soundtrack for games, films, or any project where a sense of magical darkness takes center stage. Get ready to make your project creepy in all the right ways.

  • Hello Creators!

    Here’s my new pack: “Inventory Sounds – Volume 01“

     

    YouTube Preview

    List of SFX included

     

    The approach for this pack was to create sounds for the inventory all RPG/Fantasy video games have.

    I recorded some bags and items I have in my home :)

    There are different types of SFX inside this pack: bag, arrows, bow, equipment, clothes, first aid kit, books/paper, food, stones, glass, wood, etc…

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this sounds in your project!

     

    Related Packs (created by me)

    Click Sounds (UI SFX)

    Book & Paper Sounds

     

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin “Phaseplant” as a sampler.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-vector/set-different-items-vector-backgrou…

    https://www.shutterstock.com/en/image-vector/pixel-art-vector-game-design-icon-1…

     

    Tags: sound pack, sfx, sounds, vgm sounds, vgm sfx, inventory, inventory sounds, inventory sfx, bag, bag sounds, bag sfx, leather, glass, sticks, arrows, bows, interactions, user interface, ui, user interface sounds, assets, sack, backpack, backpack sounds, kitbag, purse, travel bag, rpg, fantasy, rpg sounds, fantasy sounds, character sounds, loot, equipment, sword, characters, bag, arrows, bow, equipment, clothes, first aid kit, books/paper, food, stones, glass, wood, book, books, page, pages, paper, papers

    35 %
    OFF
  • Hello Creators!

    Here’s my new pack: “Old Magician – Voice Pack“

    List of SFX included

     

    291 Wizard voice lines.

    I hope this voices will help you give more life to your characters in your project. There’s different voices for different situations: dialogues, attacks, hurts, expressions (like upset, laugh, nervous, afraid, confused, surprised)… Also there’s sleeping sounds!

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this voices in your project!

     

    Making-Off

    All this sounds have been recorded with a professional voice actor.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-illustration/portrait-wizard-preparing-cas…

     

    Tags:  voice, vo, voice actress, voice actor, voice pack, voice line, voice lines, laughs, sound pack, sfx, game sound, sound effects, character voices, rpg sounds, sounds, creature voice, voice asset, laugh, battle voice, character voice, wizard, mage, old wizard, old, human voice, human, male, soft voice, sfx, character, fantasy, rpg, fantasy sfx, rpg sfx, old voice, conjuring, audio drama, adventure rpg, fantasy rpg, open-world rpg, action rpg, MMORPG

    35 %
    OFF
  • Game Audio Packs Dwarf Voice Pack Play Track 234 sounds included $12.99

    Hello Creators!

    Here’s my new pack: “Dwarf – Voice Pack“

    List of SFX included

     

    234 Fantasy Dwarf voice lines.

    I hope this voices will help you give more life to your characters in your project. There’s different voices for different situations: dialogues, attacks, hurts, expressions (like upset, laugh, nervous, afraid, confused, surprised)… Also there’s sleeping sounds!

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this voices in your project!

     

    Making-Off

    All this sounds have been recorded with a professional voice actor.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Cover Image Credits

    https://www.shutterstock.com/en/image-illustration/fantasy-dwarf-character-long-…

     

    Tags: voice, vo, voice actor, voice pack, voice line, voice lines, laughs, sound pack, sfx, game sound, sound effects, character voices, rpg sounds, sounds, creature voice, voice asset, laugh, battle voice, character voice, dwarf, warrior, dwarf warrior, old dwarf, old, human voice, human, male, soft voice, sfx, character, fantasy, rpg, fantasy sfx, rpg sfx, old voice, midget, dwarven, smithing, forge, fantasy race, dwarven character, rpg race

    35 %
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  • Seapoint Storm


   

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