Audio podcast sound Asbjoern Andersen


What goes into creating a great audio drama podcast? Matthew McLean from The Podcast Host was kind enough to share his key insights on how to use nothing but sound to tell the story:


Written by Matthew McLean



 

If you’re looking to get in to the world of sound design for film or game, then you could do a lot worse than to start your own Audio Drama podcast. The art of creating Audio Drama is oven overlooked in favour of its visual counterparts, but there are huge benefits in doing so. Aside from honing your recording and production skills, you can start to build your own portfolio, reputation, and fanbase.

If making an Audio Drama series is something that appeals to you, then I’m here to offer you some pointers towards getting off on the right footing:

 

Good Sound Design Starts With the Writing

Audio Dramas are often a mixture of conversation and action scenes. Dialogue in your conversational scenes is how you’ll gradually feed the listener information about the characters and story. It’s easy to go down the route in the beginning of simply having two characters in a room talking. There’s absolutely nothing wrong with this, but over time, it’ll really limit your sound design.

It’s easy to go down the route in the beginning of simply having two characters in a room talking

Instead of constantly sitting two characters in a room, have them doing something instead. Can they be travelling somewhere? Or working on something? Or even playing some sort of game or sport?

This not only helps make your characters more human, it keeps your soundscapes fresh, lively, and interesting too.

 

Let Sound Fill in the Gaps

Expositional dialogue is bad in any medium, but in audio it stands out like a sore thumb. Just because there’s no visuals doesn’t mean characters should explain everything they see in great detail. That will sound wooden, and false.

Through clever use of your sound library, you can give your listener little clues about an environment, which act as a support to the characters’ dialogue. The sound of a few flies buzzing, some water dripping in the background, and a little reverb on a voice saying “it stinks down here” would immediately paint a full picture in your mind. And that’s me only using four words.

Through clever use of your sound library, you can give your listener little clues about an environment

This is the knack of finding a good balance between writing and sound design, and letting them work together effectively.

 

Setting a Scene

Letting sound effects and ambience fill the gaps doesn’t mean overwhelming the listener and drowning their ears however. Once you’ve used a few cleverly placed effects at the beginning of a scene, you’ve established a picture in the listener’s mind. You’ve set the scene.

It’s a common mistake when you’re just getting started to labour the point with these sounds. The buzzing flies I mentioned above, for example. They probably don’t need to stay with us throughout the scene once they’ve made themselves known. In The Radio Drama Handbook, author Richard Hand writes, “A cow mooing at the beginning of a farmyard scene is enough to indicate that location for the listener. We do not need to hear the cow continually mooing throughout.”

Use the opening to provide the listener with some location-determining prompts, then keep the rest of the soundscape free for adding more character-based effects – sounds emanating from what the characters themselves are doing. This could be anything from putting on a jacket, to firing a gun.

The point is that they’re not part of the background environment or location. They’re part of the characters physically interacting with the soundscape instead.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • (Ominous, pulsing music starts to build in the background) In a world where sound reigns supreme… comes the ultimate arsenal for your audio production. Imagine a collection of earth-shattering, spine-tingling, and awe-inspiring sound effects that will leave your audience breathless.

    (Dramatic, cinematic sound effects start to play) Introducing Trailer Essentials – Big Screen Sound Elements. With over 370+ heart-pounding, cinematic sound effects at your fingertips, you’ll be able to craft trailers, teasers, adverts and cutscenes that will leave a lasting impact.

    (Quick cuts of futuristic, dystopian, and horror-themed sound effects play in rapid succession) From blockbuster hits and sweeps, to sub drops and dystopian impacts, this curated collection of premium audio has it all. Perfect for games, film, motion graphics, cinematic music, and any interactive sound design project that demands the attention getting sound.

    (Music reaches a crescendo) With 376 sound effects, all in stunning 96k 24bit .wav format, plus other formats, you’ll have the tools to create audio that’s truly unforgettable. 1+ GB of inspiring samples, 124 sound sets – glued files for faster sound design. The possibilities might just be endless.

    (Music drops to a deep, ominous tone) Unleash the drama, the tension, and the excitement with Trailer Essentials – Big Screen Sound Elements. The ultimate sound resource for the modern audio designer. (Music fades, video fades to black)

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 23 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Metal Sound Effects Just Chains Play Track 973 sounds included $14

    As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.

    These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.

    So if you’re after any kind of metal chain sounds, this SFX library is one to get!

    60 %
    OFF
  • Foley Sound Effects Buttons & Switches Play Track 2000+ sounds included $17.50

    This new library gets you a huge collection of all kinds of Buttons, Switches, Knobs, Levers, Sliders – that were pushed hard (and soft).

    From small buttons, small mechanics to big levers of different materials.
    Perfectly cleaned and edited for direct use.

    Whenever there is something to be pushed, pressed, released, hit, clicked, pulled – you’ll find the sounds to go with it here.

    All sounds are delivered as BWF tagged, 24Bit / 96kHz wav-files

    50 %
    OFF

Latest releases:

  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.

  • Step into the heart of one of the world’s most vibrant cities with Streets of Istanbul, a rich tapestry of field recordings capturing the everyday rhythm, pulse, and energy of Turkey’s cultural capital.

    From the echoing calls to prayer near ancient mosques to the lively chatter of open-air bazaars, this collection immerses you in authentic urban textures and atmospheric soundscapes. Hear the hum of the port, footsteps on cobblestone alleys and the ever-present hum of street life—crowds, vendors, passing trams, and distant seagulls.

    Whether you’re a sound designer, filmmaker, game developer, or just a lover of sonic storytelling, these recordings bring Istanbul’s layered sonic identity directly to your ears.

    Includes:

    • Bustling bazaar ambiances with vendors and crowds
    • Peaceful yet active park recordings with birdsong and families
    • Atmospheric portside soundscape with waves, gulls, and distant horns
    • Spiritual mosque exteriors with calls to prayer and community presence
    • Daily life in the streets – footsteps, conversations, distant traffic
    • Natural crowd recordings from squares and alleyways

    Royalty-Free for Commercial and Personal Use

    Bring the soul of Istanbul into your next project.

  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • Bundles Videogame Foley Essentials Vol. IV Play Track 1325 sounds included, 219 mins total $50

    Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II, Vol.III), Vol. IV offers an additional 1325 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.

    You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:

    • Cameras: foley sounds of both analog and digital cameras, including manual and digital zooming, button pressing, photographic film and battery insertion, digital power-on and power-off sounds, shooting clicks, and the handling of all camera elements.
    • Disks: CD, DVD and Blu-ray interactions, including the sound effects of respective players’ trays opening and closing, disk insertion and removal from various devices, button pressing, foley sounds of disks being placed, removed and inserted into different cases, and the handling of jewel cases and DVD cases. Also includes mechanical sounds of different recorders and players turning on and off.
    • Radio: long takes of both AM and FM frequencies. AM frequencies prominently feature harsh static, noise and distortion, while FM frequencies include rapid radio station switching with garbled voices, brief musical stings, and smoother static sounds. These frequency types were recorded using both in-line and microphone techniques. Also includes short static bursts from a radio being turned off.
    • Tape Cassettes: everything big, analog and noisy sounding; including cassettes, VHS and Betamax tapes being handled, inserted, and removed from various recorders and devices. Foley sounds of Walkman buttons, cassette and tape cases/boxes. Hums, hisses, ejecting and rewinding sounds from tapes and cassettes. Jack cables being inserted and removed from a tape deck.
    • Vinyl: long takes of vinyl record grain loops, dozens of different needle drops, and over thirty audio files of genuine scratching, slowing down and speeding up sounds (with no digital pitch shifting or other software involved). Also includes foley sounds of records being removed and inserted into sleeves.
Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


Listen, Don’t Look

One of the first things we learn when studying film sound, is that we’ve been lied to our entire life. Nothing actually sounds like we expect it to in the real world. Think of a sword being drawn, or someone being punched in the face. Both sound totally underwhelming when compared to the way they’re purveyed in films and videogames.

We need to be especially mindful of this when working purely in audio. You might go and record the exact sound of the prop or device you have in a certain scene, only for it to actually sound nothing at all like you’d expect it to.

Without those visual cues, more emphasis than ever is placed on how things sound, rather than how they look

It’s important that you never confuse your listener, so if something doesn’t sound like it should, take it out. Instead, use other recordings and effects in your library to build the sound of something so that it’s immediately recognisable.

Without those visual cues, more emphasis than ever is placed on how things sound, rather than how they look.

 

Action Scenes

An action scene can be a difficult thing to pull off in audio – but that doesn’t mean it can’t be done well. In a sense though, you’ll need to unlearn everything that works in TV and film when you’re writing and production audio action. A full three minutes of nothing but gunfire and shouting, or the sound of car racing through city streets just isn’t going to work in audio. Not on its own, anyway.

Firstly, don’t try to work around this by propping action scenes up with over-expositional dialogue. Characters offering wooden and comedic-sounding commentary will ruin your story, unless it is actually meant to be funny. With any action scene, determine its purpose, and what you want to get out of it. What parts of this action are absolutely key? What essentials here are vital to serving your story? And how will you convey them?

What parts of this action are absolutely key? What essentials here are vital to serving your story? And how will you convey them?

The last part is the tricky bit, but it can be done – and done well. Perhaps the sounds of a battle will be sprinkled with little chunks of retrospective narration by an eyewitness. Perhaps your car chase will be layered with radio chatter from a police car or helicopter in pursuit?

Every scene is unique, and there’s no real formula to this. It’s just about staying creative and mindful towards the aim of your story. In my opinion, some of the best action scenes in the audio medium can be found in the zombie apocalypse series We’re Alive. I’d thoroughly recommend checking it out for some inspiration!

 

Making a Fiction Podcast – Going Forward

I’ve only just scratched the surface here, but it can take years to figure this stuff out for yourself through trial and error. Here at ThePodcastHost.com we have a full series on How to Make a Fiction Podcast, as well as all the resources and info you’ll ever need to start your own show. We also run the Audio Drama Production Podcast, which has well over 100 episodes focusing on every aspect of creating in this medium.

Investing in a few good sound libraries is something I highly recommend too. The time you save on making your own means you’ve more time to spend on your story. On top of that, having professionally produced sounds gives your show a layer of polish that can make it stand out ahead of the others.

Most importantly of all though, have fun. If you’re not enjoying what you make, then it’s almost certain nobody is going to enjoy listening to it!

Good luck.

 

A big thanks to Matthew McLean for these insightful tips about producing Audio Dramas! Be sure to visit ThePodcastHost.com to learn more about creating and sharing your own audio adventures.

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 23 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Unheard Sounds releases their first sound pack titled ‘MAGIC: Organic Twinkles and Shimmers’!

    This extensive library of organic, unprocessed, ‘magic-sounding’ props and textures can be a go-to for any sound design that needs some raw, magical character to it!
    Beautiful, unique materials on mobiles, interesting whooshes, bowed cymbals with vibrating textures… and all recorded with a Sennheiser 8040ST pair and a Sanken CO-100K for pristine quality! See sound list below for details.

    Get a taste of our product by listening to the design demo (which exclusively uses sounds from the pack) and by watching the trailer here:
    MAGIC: Organic Twinkles & Shimmers |  Trailer

    Includes Various Organic Source Such As:
    • Rain Stick Performances (Some Movement with Less Pebbles and Glass Debris)
    • Bowed Cymbal Performances (Some with Glass Rattling on Cymbal, Some with Muted Crown or Side for Unique Character)
    • Garden Cultivator (Movement, Hits & Ring-outs)
    • Sea Glass Shards (Mobile Movement)
    • Obsidian Needles (Large and Small Mobile Movement)
    • Whooshes and Twirl Movement  (With Violin Bow and Various Gauge Guitar Strings)
    • Weaponry (Slides and Scrapes)

  • Stadium Crowd Vol. 1 captures an immersive symphony of emotions reverberating around a UK stadium packed with over 80,000 people. The library includes a cacophony of cheers, jeers, groans, and moans, giving a genuine sense of the passionate energy in the stands.

    This library was recorded during a professional wrestling event, making it an ideal choice for productions featuring exhilarating sports scenes filled with heightened excitement. Experience the resonant thuds of body slams, the distinct chime of bell dings, and the vibrant chorus of crowd chants.

    These sound effects are not only suitable for productions infused with pro wrestling themes, but can also elevate any scene with an enthusiastic stadium crowd.

    Combine these sounds with our Football SFX Bundle Vol. 1  & Vol. 2 to build a myriad of enthusiastic fanfares.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.

  • Step into the heart of one of the world’s most vibrant cities with Streets of Istanbul, a rich tapestry of field recordings capturing the everyday rhythm, pulse, and energy of Turkey’s cultural capital.

    From the echoing calls to prayer near ancient mosques to the lively chatter of open-air bazaars, this collection immerses you in authentic urban textures and atmospheric soundscapes. Hear the hum of the port, footsteps on cobblestone alleys and the ever-present hum of street life—crowds, vendors, passing trams, and distant seagulls.

    Whether you’re a sound designer, filmmaker, game developer, or just a lover of sonic storytelling, these recordings bring Istanbul’s layered sonic identity directly to your ears.

    Includes:

    • Bustling bazaar ambiances with vendors and crowds
    • Peaceful yet active park recordings with birdsong and families
    • Atmospheric portside soundscape with waves, gulls, and distant horns
    • Spiritual mosque exteriors with calls to prayer and community presence
    • Daily life in the streets – footsteps, conversations, distant traffic
    • Natural crowd recordings from squares and alleyways

    Royalty-Free for Commercial and Personal Use

    Bring the soul of Istanbul into your next project.

  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • Bundles Videogame Foley Essentials Vol. IV Play Track 1325 sounds included, 219 mins total $50

    Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II, Vol.III), Vol. IV offers an additional 1325 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.

    You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:

    • Cameras: foley sounds of both analog and digital cameras, including manual and digital zooming, button pressing, photographic film and battery insertion, digital power-on and power-off sounds, shooting clicks, and the handling of all camera elements.
    • Disks: CD, DVD and Blu-ray interactions, including the sound effects of respective players’ trays opening and closing, disk insertion and removal from various devices, button pressing, foley sounds of disks being placed, removed and inserted into different cases, and the handling of jewel cases and DVD cases. Also includes mechanical sounds of different recorders and players turning on and off.
    • Radio: long takes of both AM and FM frequencies. AM frequencies prominently feature harsh static, noise and distortion, while FM frequencies include rapid radio station switching with garbled voices, brief musical stings, and smoother static sounds. These frequency types were recorded using both in-line and microphone techniques. Also includes short static bursts from a radio being turned off.
    • Tape Cassettes: everything big, analog and noisy sounding; including cassettes, VHS and Betamax tapes being handled, inserted, and removed from various recorders and devices. Foley sounds of Walkman buttons, cassette and tape cases/boxes. Hums, hisses, ejecting and rewinding sounds from tapes and cassettes. Jack cables being inserted and removed from a tape deck.
    • Vinyl: long takes of vinyl record grain loops, dozens of different needle drops, and over thirty audio files of genuine scratching, slowing down and speeding up sounds (with no digital pitch shifting or other software involved). Also includes foley sounds of records being removed and inserted into sleeves.

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.