Field recordist Jamie Hardt Asbjoern Andersen


Jamie Hardt is a Supervising Sound Editor, Sound Designer, and Re-Recording mixer with over 20 years of experience. He has worked on shows such as 22 Jump Street, Zero Dark Thirty, Penguins of Madagascar, and Men in Black 3. And in this interview by Doug Siebum, Jamie Hardt shares his tips, thoughts and insights on field recording and immersive audio:
Written by Doug Siebum
Please share:
 

DS: Hi Jamie, thanks for joining us today. Before we get started, can you tell us about your background and how you got your start in sound? How did you work your way up to being a sound designer, re-recording mixer, and sound effects editor on shows such as 22 Jump Street and Zero Dark Thirty?

JH: I studied film at USC and my work-study job was in the sound department, as a Pro Tools tech and all-around audio engineer. After graduating, I happened to hear from a TA about a job as a runner at a sound house in Glendale. The TA in this case was Addison Teague, and I took over for him as a runner and gumby at Steve and Judee Flick’s Creative Café. There I started out as an assistant, which I did for several years under a couple supervisors: Flick, Jon Johnson, Ron Eng, Cameron Frankley and some others.

This whole time I was also designing and mixing shorts and independent projects for my friends from school and when Paul Ottosson needed an extra editor on The Hurt Locker I got the call and that was my first credit as an editor! I worked for Ottosson and other crews at Sony for the next six years, on shows like Zero Dark Thirty, 22 Jump Street, 2012, Fury and a bunch of other things.

Eventually I think I just wanted some more responsibility and a change of scene, some friends introduced me to the head of post at Blumhouse, and for the last few years I’ve been supervising and mixing projects for Blumhouse, WWE, Paramount and others.
 

DS: Our current topic is Field Recording. Can you name a couple of shows where you did a good amount of field recording? What sounds did you record for those shows? Can you name a few and talk about them?

JH: I think the project I did the most recording on myself was The Alamo, Jon Johnson supervised. We did a bunch of field recording sessions with authentic weapons, cannon, multiple kinds of targets and perspectives. I did not personally participate, but the location crew on Fury in the UK—Lisa Pinero, Eilam Hoffman and others—did a huge library of recordings on the extant Sherman tanks used in that film, including turret movements, switches and actuators, operating sounds (like shell casing foley), and they also collected useable IRs (impulse responses) of the interiors, which we used extensively.

I admit that on my more recent projects my schedule is incredibly short and I don’t have much time for recording, I am a happy customer of A Sound Effect and other sites!

My field recording very much is focused on fixing immediate problems: on Stephanie I did a bunch of practical recordings of kitchen appliances, trying to get a little drama and horror out of a blender in particular (I eventually used an impact drill for the final effect). On Amateur Night me and the director borrowed a neighbor’s Volvo, and I got a complete series to suit the comedy chase/action scenes in that show. One of my first features was a zombie film, Dance of the Dead, and on that film I was also the production mixer, and this gave me a lot of opportunities to collect sounds on set, with crowds of people playing and performing zombie voices, vehicles, and then coming back to the studio and recording a lot of gore and horror elements with Charles Dayton.
 

[tweet_box]Field Recording with Jamie Hardt[/tweet_box]
DS: What are a few of the most interesting sounds that you’ve recorded? Do you have a favorite sound that you’ve recorded? Anything that stands out?

JH: It sounds pretty boring but a sound I keep using constantly is the sound of a wet rag wrung onto a wood floor. I recorded it for Dance of the Dead as a blood splatter sweetener for gunshots, and I just use it all the time. It’s such a nice addition if you see any blood spray on-screen.

I’ve also taken some pride in building my own kicks and punch elements, which I recorded for a short with Hamilton Sterling. In that case I came over to his studio and helped him troubleshoot some ground loops. As a trade we recorded. We punched each other in the chest and crunched various vegetables with his excellent ribbon mic and mic pre at 192K.
 

DS: At what point do you know that you’re going to need to do some field recording for a show? Is there a certain point when you’re working on something and you just feel like it’s time to go do some field recording?

There are certain sounds I know, even from the script, that I’ll want something to be authentic.

JH: There are certain sounds I know, even from the script, that I’ll want something to be authentic. I have a project coming up this summer, and in the script, the screenwriter says, in so many words: “A Grumman Widgeon seaplane arrives,” so I’m strongly inclined to find that. I’m extremely allergic to using library sounds that I’ve heard before for “hero” sounds – things I know will be prominent on screen and be significant characters.
 

DS: What kind of gear do you use for field recording?

JH: I have a Sound Devices 702T, an Audio-Technica stereo shotgun and some SM57s. I also have a Sennheiser 416 from my production recording days that I keep around for dialogue recording and I always bring it when I’m dubbing, for use as a stage mic. If I’m ever recording backgrounds or quiet sounds I try to borrow a friend’s Sanken CSS.
 

DS: Besides your main recording rig, do you also have a smaller pocket sized recorder for quick and dirty stuff? Which recorder do you recommend?

JH: Yes, I always have my Røde iXY clipped to my bag. I pick up a ton of casual sounds with it, a lot of the short sounds in my library are from that. It’s just so easy get it out, get the sound and then pop it up to my Dropbox from my iPhone.
 

DS: Do you get advice from people on what to buy or do you research it yourself?

JH: I try to stay up to date with the sales literature, and I’m always reading Gearslutz and a few blogs for user reviews.
 

DS: Do you go alone to record or do you need help?

JH: I’ve mostly gone out by myself lately, but you can always use one or two people to hold microphones. It’s impossible to record vehicles without multiple people.
 

DS: Do you typically record in stereo, mono, 5.1, or other format?

JH: I just record in stereo. I think if I were in a market for a sound rig at this time, I’d invest in an A-format ambisonic capsule of some kind, like the Sennheiser AMBEO.
 

DS: What sample rate and bit depth do you like for recording?

JH: I always record at 24 bit. Any kind of short sound, any kind of engine or technology I try to record at 192 KHz. Backgrounds I’ll only record at 96K or 48K depending on if I’m using the 702T or iXY on my iPhone.
 

DS: How long do you stay out to record?

JH: I think you have to commit a day for a particular project, like a vehicle, or a weapon, or a location.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • Bundles The Complete Collection Play Track 1582+ sounds included, 521 mins total $70

    The Complete Collection contains 1582+ sound effects from every sound library that we have released so far. It features Sci-Fi, Fire, Ice, Mecha, Rocks, and Plastic sound effects and field recordings, including ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.

    Included libraries: 

    • Designed Sci-Fi – 546 files / 3.06 GB
    • Designed Fire – 255 files /  1.17 GB
    • Designed Circuits – 272 files / 1.58 GB
    • Designed Mecha – 47 files / 190 MB
    • Designed Ice – 47 files / 236 MB
    • Designed Rocks – 60 files / 309 MB
    • Designed Plastic – 146 files / 490 MB
    • Designed Atmospheres – 82 files / 4.47 GB
    • Designed Glitch Scenes – I – 30 files / 745 MB
    • Designed Statics – 53 files / 1.07 GB
    • City Ambiences: Berlin – 44 files / 5.9 GB
    • 9+ Hours in total
    30 %
    OFF
  • Footsteps Sound Effects Ultimate Footsteps Play Track 1176-3056+ sounds included From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.


Latest releases:

  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


    50 %
    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF
Need specific sound effects? Try a search below:


DS: Do you have a list of things that you want to record when you go out recording and then work off of that list?

JH: It depends, if I’m on a project I’ll have a list of sounds for that project. If I know I’ll have a particular piece of equipment, I’ll make a list of sounds to fully cover the subject. I do think recording is something you have to do with an eye to building a general library, and not just fill the need of that project, that day.

I think I have a similar relationship with my synthesizers: I turn it on in the morning and just have to resolve to record anything that sounds interesting, full in the knowledge that I may make a lot of cool stuff, but nothing I make that day may be useful for the project I’m currently working on.

You have to give yourself liberty to discover things and let the day’s work take you where it takes you

It’s hard enough to create sounds on-demand when you know exactly what kind of thing you’re trying to record: like a Grumman seaplane, or a Volvo station wagon. It’s a measure again more difficult to create horror stings, or whooshes, or drone beds on Tuesday for a show you’re mixing on Thursday. You have to give yourself liberty to discover things and let the day’s work take you where it takes you.

Recording is the same way, you get the car, and you discover it makes a certain kind of sound with the clutch down, you record that sound, and you experiment, even if the car in the movie happens to be an automatic.
 

DS: What is your process for cleaning up and mastering your recordings?

JH: I’ll do some de-noising if necessary in iZotope but I really try to be conservative about that, maybe some notching and then some EQ and a limiter like Pro Limiter or Flux Elixir. Once it sounds right I’ll convert the WAV files to Apple Lossless, write out the metadata with Sound Grinder Pro or ffmpeg, and that’s what goes into the library.
 

DS: Is there anything else that you would like to add?

I’m looking forward to when I can source ambisonic IRs, and reproduce environments and materials in 3D surround!

JH: There are two new trends in libraries which I hope develop over the next few years: Ambisonic recording and the recording of IRs.

Among all the surround recording formats, I think Ambisonic has the most potential: you get a soundfield in three dimensions which is (or will soon be) adaptable to all the existing theatrical/broadcast 3D processes, and also to the next generation of immersive, interactive and video game content. There are some drawbacks, but for background recording in particular I think it’s the state-of-the-art choice, particularly for library, as it’s more future-proof than any discrete-channel format.

I mentioned before we used IRs recorded on-set for Fury and it added a lot to the interiors. We processed foley, gun ricos and dialogue with them. Having that authenticity was so useful and there’s no way we could have gotten as close to it as we did with a synthetic or post-hoc process. Any linear-time invariant system can be modeled as an IR, so this category need not simply just be spaces: it can be the effect of passing sound through water, or materials like metal or wires, pipes, old gear, musical instruments, any thing or process that transmits waves. I think there’s a lot of original sound design waiting to be discovered in this area.

Even better, I’m looking forward to when I can source ambisonic IRs, and reproduce environments and materials in 3D surround!
 

A big thanks to Jamie Hardt for taking the time to share some of your knowledge with all of us! Learn more about Jamie Hardt on IMDb

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • Bundles The Complete Collection Play Track 1582+ sounds included, 521 mins total $70

    The Complete Collection contains 1582+ sound effects from every sound library that we have released so far. It features Sci-Fi, Fire, Ice, Mecha, Rocks, and Plastic sound effects and field recordings, including ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.

    Included libraries: 

    • Designed Sci-Fi – 546 files / 3.06 GB
    • Designed Fire – 255 files /  1.17 GB
    • Designed Circuits – 272 files / 1.58 GB
    • Designed Mecha – 47 files / 190 MB
    • Designed Ice – 47 files / 236 MB
    • Designed Rocks – 60 files / 309 MB
    • Designed Plastic – 146 files / 490 MB
    • Designed Atmospheres – 82 files / 4.47 GB
    • Designed Glitch Scenes – I – 30 files / 745 MB
    • Designed Statics – 53 files / 1.07 GB
    • City Ambiences: Berlin – 44 files / 5.9 GB
    • 9+ Hours in total
    30 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
    20 %
    OFF
    Ends 1714514399
  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

    🀄 Mahjong: Experience the timeless allure of this classic game with custom tile sounds, winning effects, and atmospheric background music that perfectly captures the essence of traditional gameplay.

    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

    🃏 Baccarat: Immerse yourself in the sophistication of the casino floor with elegant card shuffling, dealing, and winning effects that add an extra layer of excitement to every hand.

    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
    • Drag and Drop Ready Files for seamless integration into your projects!
    • FREE Updates to higher versions, FOREVER!

     


    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



    READY TO ELEVATE YOUR GAMING PROJECTS TO NEW HEIGHTS?

    DON’T DELAY – DOWNLOAD NOW AND IMMERSE YOUR PLAYERS IN THE ULTIMATE ASIAN GAMBLING EXPERIENCE!

     

     

    Need more card, dice, chip, and coin sounds? Looking for additional table game sounds or Asian casino music? Explore our related products below:

    👉 Cards, Chips, and Dice Sound Effects with Dealer Voiceovers
    👉 Scratch Card Sound Effects and Music
    👉 Roulette Sound Effects with Dealer Voiceovers
    👉 Slots of Asia: China and Japan
    👉 Progressive Slots and Classic Fruit Machines

    GRAB YOURS NOW AND LET THE SOUNDS OF ASIA INSPIRE YOUR NEXT GAMING MASTERPIECE!

    17 %
    OFF
  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


    50 %
    OFF
    Ends 1714514399
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

    30 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.