sound effects libraries GDPR Asbjoern Andersen


On May 25th 2018, a new set of rules from the European Union called the General Data Protection Regulation (GDPR) come into effect.

They're made to protect the privacy of your users & customers - and if you're selling sound effects, running a newsletter or other initiatives to promote your sounds, the rules will likely affect you, whether you're based in the EU or not. The question is how.

That's something I'd like to help clarify - and to do that, I've reached out to Kasper Mai Jørgensen, co-founder of ComplyTo, a company that helps anyone doing business online to ensure they're complying with the GDPR rules.


Please note: I hope the following helps you get a better idea of the implications of GDPR. However, as I'm not a lawyer, I can't make any guarantees as to the legal accuracy of the information below.
Please share:
 

Hi Kasper, could you please introduce yourself?

Hi Asbjørn, I am co-founder and CEO of ComplyTo. I come from a finance and compliance background, and found that as a small or medium size business there is no easy and cost effective way to work with compliance in general and GDPR specifically. Therefore we started ComplyTo.
 

What do the new rules mean for a webshop owner – and what are the consequences of not being compliant with the rules?

The consequences are obviously fines. I am sure a lot have heard that they can be up to €20 million EUR. For a webshop this is probably a bit irrelevant, at least in the beginning. However to me, the biggest risk is that customers expect that a webshop has this under control, and if not, they will take their business elsewhere.
 

What are the steps that need to be taken to prepare for GDPR?

Documentation, documentation and documentation. The most important step is to start by documenting that you know what data you have, where – and which companies you have contracted with to store these (Google, Microsoft, Mailchimp and many others). Smaller companies in particular usually use many cloud solutions. You are responsible for the privacy data that you store in those systems.
 

What agreements do you need to have in place, what sort of documentation are you required to have – and are there certain items that need to be featured on the site itself?

The most important document you need right now is your privacy policy. You should have one for each of you activities – e.g. one for the webshop, one for HR activities and other activities where your company is processing privacy data.

Additionally to manage your suppliers that store your privacy data, you need what is called “data processor agreements”. If you use the larger cloud solutions they might have sent you such an agreement already. It is your responsibility to ensure that these agreements are aligned with your requirements. When you sign or accept such an agreement, the fine for breach of personal data will be forwarded to you and not the supplier. So you need to be a bit critical on these, as, at the end of the day, the supplier has interests that are in opposition to yours.
 

GDPR and webshops:

Many webshops run on Wordpress / Woocommerce, and there’s a lot of effort being put into automating many of the processes needed to comply with the rules. Here’s an overview on what’s happening with Woocommerce and GDPR, and here’s an overview of what’s happening in Wordpress.

 

As a shop owner, what are some of the things you can’t do going forward?

As long as you were following the law before you can continue with most activities. Most countries have had data protection rules for many years. The main difference now is that you need to document that you are in control of the privacy data.

As long as you were following the law before you can continue with most activities

You can still send emails to your customers, you can still send newsletters (if the person has subscribed – which was also the rule before GDPR). You cannot do ‘cold emailing’ – but this wasn’t allowed in most countries before anyway.
 

If someone wants their data removed from your records, how do you go about that in practical terms? An often-heard term in relation to GDPR is ‘The Right To Be Forgotten’ – what does that mean exactly?

I use to say “forget the right to be forgotten” 😀. The right to be forgotten is not an absolute right. If you have a legitimate reason to keep the data, you do not have to delete data if a customer asks to be forgotten. The right to be forgotten is mostly relevant if you get consent to use privacy data, but contact details, purchase history etc you can collect and process without consent and you can keep these data as long as you have a valid purpose – e.g. to comply with bookkeeping rules.

You should be more concerned by the right to insight. Under this you have to send the privacy data on a person to this person if they request it – so you need to know where you store all this data, and how to get the data out.
 

What happens if you only sell via a 3rd party marketplace, such as A Sound Effect?

If you sell through a 3rd party it makes it easier to manage the privacy data for the persons buying the product – since the 3rd party marketplace manages the contact to the end-customers. However you may still have privacy data from your suppliers, other customers, and you probably have Asbjoern’s contact details ;-) Nevertheless it makes your documentation much simpler, as the privacy data you have access to is much more limited.
 

How does ComplyTo’s solution work – and if shop owners uses ComplyTo, are they guaranteed to be in compliance?

ComplyTo makes a tool to ensure that you document your work with GDPR. The system assists you in mapping what privacy data you have. Based on that, we generate the privacy policies and data processor agreements needed. Additionally we have a risk and task management system that you use for ensuring that you stay in compliance. If there is a mismatch with the data mapping and the rules we will notify you, by creating a risk and task list with specific guidance on what to do.

We do not claim to guarantee compliance, as that would require us to audit your data input and would not make it possible to deliver our product for a fair price. But we get you at least 80% of the way. For most small and medium size companies we have all you need. And you can always get an auditor or lawyer to review the result – just like you can get an auditor to review your accounts if you want additional assurance.

The data protection rules changes all the time, and new rules and practices will impact what can be considered compliance. We are continuing to update our system to manage these developments to ensure you are up to date.

And by using a system to map your data it is also easy to update all documents, tasks and agreement when you decide to put privacy data in a new system or in another ways change your use of privacy data.
 

How do you demonstrate / document that customers and visitors have accepted the GDPR compliant rules on your site? Does continued use of your site after they’ve seen the rules equal consent?

You do not need to get consent from users that they have read and understand the rules. Nor in other ways get acceptance from the users. You just need to inform the user. Only in a case where you are processing privacy data, basic consent would be relevant – that would be the case for newsletters. for example. If you get consent you only need consent for the specific data and specific use thereoff – e.g. names and emails for sending newsletters.

Do you have more questions?

If you’ve got more questions about GDPR, please leave a comment in the comments section, and Kasper Mai Jørgensen will do his best to answer them as soon as possible.
 

Do you have to notify all your existing customers about the new GDPR rules?

You do not have to inform the users of the GDPR rules, but you need to inform them about what, how and how long you manage their privacy data. This is what you do in a privacy policy. The privacy policy should be given to the persons affected – for a web based business, placing it on the website and sending a link to customers when they buy anything would be a good place to start.
 

To sum up, can you offer a quick checklist of actionable GDPR steps for webshop owners?

1. Know what privacy data you have and where
2. Document what you do with privacy data
3. Ensure that your users, employees etc are properly informed about how privacy data is processed in the company – through privacy policies.
4. Ensure that you have data processing agreements in place where you are having 3rd parties managing this
5. Ensure that you can document you work with this continuously. Ensure that you follow processes, review the data, remember to delete data when no longer in use etc. GDPR is not a one-time effort. It is a continuous process.

If in doubt, put yourself in the place of the user – if you would be satisfied with the information and use of data as a customer or user?
 

A big thanks to Kasper Mai Jørgensen for sharing his insights on GDPR and what the rules mean for SFX creators. If you’ve got any GDPR-related questions, please leave a comment below, and Kasper will do his best to answer them when he can.

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE
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  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

    WHAT’S INSIDE?

    Delve into the authentic sounds of Asia with our comprehensive library, featuring a diverse array of audio assets meticulously tailored for the most beloved Asian gambling games, including:

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    🎰 Pachinko: Feel the electric buzz of the arcade with dynamic sound effects that bring the thrill of pachinko machines to life. From bouncing balls to jackpot celebrations, our library has it all!

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    But wait, there’s more! Our library also includes audio assets perfect for other popular Asian gambling games such as SIC BO, TAI SAI, FAN-TAN, DRAGON TIGER, CHO-HAN, KENO, PAI GOW POKER, and many more. Plus, enjoy a selection of card, dice, and poker chip sounds, as well as win jingles and music loops – complimentary gifts from some of our related products!


    ASIAN GAMBLING GAMES at a Glance:

    • 380 Audio Files (190 original sounds) in High-Quality WAV and MP3 formats
    • Sound Effects and Foley Recordings for every table and machine game mentioned
    • Background Environment Loops, short Music Jingles, and Loops included
    • Ready to use – no editing or splicing required
    • Categorized, organized, and individually labeled files for maximum efficiency
    • Unpacked Size: 161 MB | Total Run Time: 23m 48s
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    With over 1000 games worth of experience in audio production and a passion for gaming, we understand the importance of high-quality audio in creating immersive experiences. Our library is curated to ensure every sound is top-notch, allowing you to focus on creating unforgettable games that keep players coming back for more.



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  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


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  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

     

  • This pack includes 13 magic sounds, including fireball, water, lightning, curse and healing spells. Elevate your game’s enchanting atmosphere instantly with this expertly crafted sound collection.

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