Asbjoern Andersen


Game sound designer Frederic Devanlay and film sound designer Cedric Denooz have joined forces to release ‘Wood Impacts’, a brand-new sound effect library featuring more than 1600 impact sounds. Frederic has previously done SFX libraries such as Cyberstorm, winner of Music Tech’s Best Sound Library 2013 Award – but this is the team’s first independent release.

I’ve spoken with them about indie sound effects and the making of their new release:

 

Hi Fred and Cedric, please introduce yourselves

Fred Devanlay: I’m a sound designer and the CEO of Big Wheels Studio, based in Paris.
I’ve been working in game sound design (SplinterCell, FarCry 2, Ghost Recon) for more than 18 years, but I occasionally work with sound for feature film too. This was where I met Cedric and I took the occasion to propose him to mix our skills to do libraries together.

I’ve made several collections for Zero-G, like CyberStorm, Deep Impact and Perception Cinemascapes – but this is my first indie SFX release with Cedric.

Cedric Denooz: I’ve been working as a sound editor and sound designer for movies since 2001. But I started out as a production sound mixer in 1992, so I’ve been recording and collecting my own sound effects for many years.

I’m really passionate about sound creation, and I’ve experimented for years with mixing new technologies (convolution, morphing with Kyma, or granulation) and traditional field sound recordings.
When I met Fred, we were working on a Mexican movie called “Days of Grace”, and I came to realize how skilled he was in sound effect creation, like car chase scenes, gun sound design, etc. So after collaborating on yet another movie, we made the decision to work together to create our own collections.
 

What made you get involved with indie SFX creation?

It brings a personal freedom to the way we can design sound libraries.

It allows us to tailor specific acoustic creations for sound editors, just the way we want them to be, and how we would use them in work-scenarios ourselves.
We’ve been thinking a lot about what our colleagues need, and have looked to keep a manageable size and price for the library.
 

Could you share some details on your new library?

The library is called Wood Impacts, and features more than 1600 sounds.

With this release, we wanted to focus on fibrous wooden textures and cracks, recorded closely – and sometimes mixed with fleshy impacts. Essentially, sounds that would work in movies like medieval knight wars, horror, or action movies.

We were looking for the sound experience we found in movies like Lord of the Rings – with live, crunchy impacts based on real recordings, and with very little processing.
 

What was your recording setup?

We decided to setup a mono and stereo recording around the impacts of soaked logs.

The mono was managed by a hyper cardio Rode NTG3 microphone for precise details. Its low-end response was impressive, and much better than a Sennheiser M416.

We hesitated between Neumann Km184 and Rode NT55 for the stereophonic image, and finally went with the Rode, which was deeper and worked better along with the NTG3.

The wooden logs were perfect for what we were intending to do, because each impact was soft and rich with fibers in the release. This gave these low and precise impact sounds we never have a chance to get with regular wood.
 

How did your actual recording sessions go?

There was this huge woodpile in Fred’s garden which had been sitting there for years and was getting really decayed. So we made some tests – and decided to decimate the whole thing!

At the end of the day, it looked like a war scene.. it was a big mess.
It was also a really hot day, and manipulating those kinds of heavy wood logs was very tough. But we had a really good time making it, and there were lots of laughs!

We worked all day and till late in the night. And after having successfully paused recording every time a train or airplane went by, our neighbor unhelpfully went into action.. by watching a Batman movie with lots of big noisy action scenes – and with the window open, of course! We managed to yell so much at him that he finally closed the window.
 

What are you currently working on – and what’s next for your indie SFX project?

We’re finishing some sounds for a collection, but we cannot talk about it unfortunately (NDA signed!).

Cedric has done recordings for a movie called “De toutes nos forces”, where he had to manage a big group of athletic swimmers and runners to recreate the sound of an Ironman sporting event. It was a mix of different recording techniques, including ambient hydrophones – and hopefully we can work out a deal to create a sound library from it.

We have done some really nice big car recordings, but we’re preparing a project which we think will be much more useful to sound editors than just a car sound collection. It’s going to be some months before it’s out and it’s a LOT of work – but we have a really good feeling about this upcoming release!


A big thanks to Fred and Cedric for taking the time for this interview. Check out the previews from the library below, and grab the full release for $75 ex vat here.

 

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  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

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  • Mechanical Sound Effects Old Engines Grab Bag Play Track 486 sounds included, 265 mins total $129

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

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  • User Interface (UI) Sound Effects Casual UI Play Track 3345 sounds included From: $129 From: $103.20

    CASUAL SOUND IN SERIOUS QUALITY

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    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

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  • Embark on an auditory journey into the heart of Asian gambling with our meticulously crafted collection of royalty-free music and sound effects. Immerse your players in a world of captivating audio that’ll leave them craving more!

     

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  • Royal Cannon is a mini sound library created by sound designer Barney Oram. It features recordings of a British royal cannon salute, fired by six WW1 field guns in February of 2020, to mark the 68th anniversary of Queen Elizabeth II’s accession to the throne. All sounds in the library are contained within one single 192kHz 24bit WAV file, with 23 individual takes contained within.

    These recordings were made using the Neumann 191, and have been decoded into a stereo file. The recordings have had some light cleanup but have been left mostly natural, with the sounds of the soldiers shouting and reloading the guns still audible.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Royal Cannon


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  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

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