Tired of those same old door knobs and hinge squeaks that you hear in every single game, film and TV show? Well, Gateway aims to remedy that issue while providing you with a brand new palette of sounds.
Gateway comes packed with doors, doors and more doors! Low end, high end, slow horror creaks and squeaks, huge slams and impacts, tiny compartment doors.
The Gateway family now includes the just-released Gateway Part 3, with more than 1400 new sounds.
Doors, gates, overhead rollups, cabinets, closets, drawers, garage doors, fireplaces, sheds, you name it!
Latches and knobs, wrought iron and chain link! Metal, wood, glass and MORE! All of these doors were acoustically captured in the real world. You won’t find anything synthesized here!
Did we mention doors? Yeah, Gateway has those too.
Gateway Part 1 features 675 files, 1200+ sounds
Gateway Part 2 features 365 files, 600+ sounds
Gateway Part 3 features 772 files, 1400+ sounds
The Gateway 1-3 Bundle features 1812 files, 3200+ sounds
Special offer:Do you already have Gateway Part 1 or 2? Send a message here for a special upgrade offer for part 3.
Choose your preferred version below – or land some great savings by getting all three in one handy package!
Glass and Metal Clouds are the result of experimenting with the tonal and noise elements of a glass or metal impact via granular processing. Various household objects were struck and recorded, ranging from metal shovels, desk legs and brass ornaments to glass and crystal objects – basically anything that would ring after it was struck.
The recordings were then sent through ‘Clouds’ and processed with gentle, chaotic modulation by a combination of sloth chaos modules and standard cyclic modulation resulting in drones that gently sweep between musical tonal sounds and the random noise produced by the strike and are ever evolving; some more than others.
Sometimes some surprising sounds came out of the drones and I let them run, some were kept quite constant with only a subtle amount of modulation so there is a lot of variation in the pack.
The sounds came from my need as a sound designer to embed strange mood, emotion and feeling of uncertainty into everyday ambience.
The glass door slides sound effects pack features 59 deep, rattling – and slightly reptilian – recordings, captured with a custom contact microphone.
The sound effects offer up lots of creative sound design uses, and work well when layered with another sound texture or material, and as a standalone sounds too. Samples were recorded at 24 Bit, 96 Khz.
Introducing GLASS – an essential asset for destruction sound design and more. The collection includes glass debris on various surfaces, shard smashes, glass panes, mirrors, pint glasses, jars and bottle smashes, footsteps on glass, glass shakes and glass debris slides.
This collection focuses on individual smashes rather than cinematic ‘landslides’ of glass – a simple yet practical glass collection.
Please note: This collection is now part of our legacy catalogue. Although this collection was created to the best of our ability at the time, we feel that it now does not meet our standards. We therefore continue to sell the collection but at a significantly discounted price as the sound effects may still be useful.
Glass Smash HD from Soundopolis is a large collection of glass breaking sounds, glass debris, and footsteps on glass. Probably the last time you’ll ever have to buy a glass sound effect!
There’s something thrilling about the sound of glass breaking. Whether it’s the danger involved or the difficulty of the recording process, glass breaking sound effects remain a very difficult but useful tool in the sound editors library.
Over the course of a few years and several recording sessions of various size, this collection of glass breaking sounds came to be. From small cups, plates, and bottles to large jugs, jars and windows, the sounds found on display here are designed to convey the violence and danger associated with glass breaking. Be careful; they are loud!
In addition to the ‘dry’ library of sounds, a useful ‘wet’ library of re-amped, or “Worldized” sound effects has also been included. Consisting of 54 out of the 83 included glass smashing sounds, this second tonal option was prepared in two locations; one, a tall, narrow concrete stairwell, and the other an interior living room complete with furniture and unruly early reflections, for a total of 108 additional files for your choosing.
Combined, the Fragile! Glass Smashing Sound Effects library from Tall Tale Sound presents you with 191 mono & stereo sound effects, ready for download today.
Have you ever done that party trick where you can get a wine glass to “sing” by running your finger around the rim?
Have you ever been curious about using multiple glasses to create music?
This sound library contains several sets of sounds featuring glasses tuned to specific pitches, which can easily be dropped into your sampler on your digital audio workstation to create wonderful ethereal pads and effects.
This library also features FREE bonus Kalimba sounds recorded from a traditional hand-made mbira!
In a unique experiment, this glass breaking library was designed to use multi mic-ing from various locations in a large live room.
Mics were placed close, medium and distant ranges with a variety of different types of microphones. All the files in the library are labeled and begin at the same sample, and can be layered, or cut for multiple perspectives.
Useful for party scenes, fights, and instances with multiple perspective shots. (for instance reality television)
The Elements: Glass sound library features a broad selection glass shattering, falling, bursting, and crashing. It includes glass debris, crushing shards, and trickling fragments.
The takes are captured with a variety of perspectives. Most takes include close (mono), medium distant (stereo), and distant (stereo).
The vividly descriptive and meticulously chosen SoundMiner metadata that has been embedded into each of the 217 files allows you to save minutes, even hours, of painful searching through libraries, trying to find that elusive sound! Now it is easier than ever, due to metadata that has been crafted with humans, and not search engines, in mind!
The main library consists of: rummaging through broken glass with a metallic object, smashing broken shards of glass, breaking different size windows and pieces of glass, and hitting thick glass at different intensities without breaking it.
The bonus library contains 21 different variations of a glass bottle breaking on rocks and two variations of a bottle bouncing off the rocks without breaking. The length of all the files ranges between 1 and 3 seconds long.
This library was recorded outside on a very quiet day, with no wind, insects, birds or traffic. iZotope RX was then used to eliminate the small amounts of background noise that was present. As a result, all the recordings are dry, clean and have no reverb.
This library is useful for, but not limited to: Feature Films, TV Series, Short Films, YouTube Videos, Games, and more!
Rich tonal singing bowls played, sustained, and hit. Two octaves of an A Bowl and a D Bowl. Recorded and edited at 96kHz.
Foley Plus is a massive collection of Foley-related sounds including new and unusual footsteps, clothing movement, household/kitchen/bathroom/office sounds, wood and metal creaks, squeaks, scrapes, and so much more you’ll have to check out the track list! Add a big PLUS to your FOLEY library!
Beer & Whiskey Commercials is a library we put together after finding ourselves designing a number of commercials that all shared a similar theme. This library is a good time saver when time isn’t on your side, but is also a great way to create a base to work off.
There is a mixture of design and clean foley tracks to fit any style of commercial with all the variations we find most useful. All audio was recorded using a Senheisser MKH60 and the Avedia MA5 500.
Contact microphones allow us to record vibrations and resonances in solid objects
The resulting spectrum is rich in low-end and has impressive dynamics. This could easily expand your sound toolkit with a great number of interesting elements and textures for any kind of SFX production: Movies, TV, trailers, game audio, electronic music and so on.
I picked up lots of wood, metal, plastic and many other objects (including bats on old attic) to record this library, which is divided into categories, like: bow, brush, debris, hit, hum, metal, ratchet, scrape, spin, water and etc.
All recordings were made at 96 kHz sample rate for further manipulation, and they’re categorized by source objects and contain metadata.
If you are looking for nice addition to your SFX production arsenal – this library is for you!