A Sound Effect makes it easy to get sounds from as many individual sound creators as you like – in one go, all covered by one single license.
Popular sound libraries right now:
As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.
These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.
So if you’re after any kind of metal chain sounds, this SFX library is one to get!
Add playful charm and polished precision to your apps, games, devices, and everything in between with Quute UI. This carefully crafted collection of sonic treats strikes a great balance between vibrant and sophisticated, with over 500 carefully curated and ready-to-use sound effects. From crisp button clicks and snappy pops to smooth swipes, delightful selects, and charming notifications, each sound is fine tuned for intuitive feedback. Whether you’re building a sleek app, developing a vibrant game, or working with dynamic motion graphics, Quute UI gives you the sounds to bring your User Interface to life.
Perfect For
· Mobile & Desktop Apps
· Video Games
· Animation & Motion Graphics
· Smart Devices & Wearable Tech
· Film, TV & Commercials
· Interactive Kiosks & Installations
· Websites & Social Media
· Kids’ Media & Edutainment
· Product Demos & Walkthroughs
Features
Keywords
Click, Tap, Button, Press, Touch, Toggle, Push, Select, Confirm, Notification, Message, Text, Achievement, Accept, Tactile, Activate, Verify, Tick, Scroll, Type, Adjust, Pop, Bubble, Plip Plop, Like, Sparkle, Magical, Crystal, Chime, Shimmer, Anime, Twinkle, Interact, Interface, Navigation, Alert, Response, New, Unlock, Success, Level Up, Upgrade, Victory, Complete, Reward, Trophy, Celebration, Prize, Win, Goal, Correct, Approved, Positive, Finished, Back, Undo, Discovery, Haptic, Motion, Swipe, Slide, Swish, Virtual Assistant, Droid, Communication, Data, Telemetry, Signal, Beep, Emergency, Computing, Scanning, Emote, Calculating, Loading, Transmission, Delete, Cancel, Deactivate, Remove, Decline, Deny, Error, Refuse, Reject, Incorrect, Mistake, Wrong, Invalid, Block, Failed, Hi-Tech, Futuristic, Menu, Console, UI, Keypad.
Additional Download Information
This download includes two types of file structures to suit different workflows:
– Individually edited files for ready-to-go direct integration into your games, apps, and devices.
– Grouped/Glued files containing 4–10 sounds per WAV, ideal for Sound Designers who prefer this type of file management.
Forged in Fury Vol. 1: Modular Sounds for Epic Combat
Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.
🔪 Katana (193 sounds):
Double whooshes, precise slashes, impacts, blood splatters.
Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).
🪓 Heavy Axe (96 sounds):
Powerful whooshes, crushing blows, equip sounds, blood effects.
Combine the roar of metal with the sounds of breaking bones.
🔗 Metal Claws (37 sounds):
Mechanical opening/closing, scratching, cutting whoosh.
Ideal for fast movements and surprise attacks.
🗣️ Male & Female Voices (68 Sounds):
War cries, moans of pain, grunts of effort.
Use them alone or synced with weapon effects.
✨ Key Feature:
Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.
🎚️ Studio Quality:
Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
Strange instruments is collection of wild and unconventional instrument sound effects. Featuring 30 instruments; this collection covers a wide range sounds from a variety of unique props. From whirling and whooshing Bullroarers, Wind Wands, and Twittering Bamboo; to dramatic impacts and pitch bending from Gongs and Cymbals in water; to the strange calls and warbling of PVC Horns, Overtone Flutes, and Bamboo Swazzles,… the sonic scope of Strange Instruments is wide and varied.
While these props have their place in some forms of music, they were specially selected, performed, and recorded for rich sound design possibilities. Discover how this wild new source material can bring a fresh perspective to your design. Check out the previews of what this library contains at normal speed and what can be achieved with just simple pitch shifting!
•In Bowed Cactus, get a visceral collection of bowed and plucked cactus from the deserts of the American Southwest. Take a violin bow to a cactus spine and hear guttural screeches with intense, physical energy. Hear plucked needles popping in rich organic granulation. Hear thick, bowed spines growling like supernatural animals and single needles stuttering with real grit.
•This library offers you an extensive collection of sounds from a unique organic sound source. Cactus sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into otherworldly creatures brimming with ultrasonic energy. I hope you are excited by their sound designing potential and I can’t wait to hear what you create!
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
Streetscape is an extremely focused urban ambience library: It features nearly two hours of exterior stereo recordings of only a few city blocks, portraying a gritty and dense urban setting, perfect for any urban thriller, modern noir, or cyberpunk project.
Recorded four stories above street level in San Francisco, articulate details are balanced with natural diffusion and slapback in this dense urban corridor, allowing the recordings to sit in a mix with definition but without distraction. The recordings are between three and nine minutes long, have UCS-compliant filenames and metadata, and are provided with markers describing significant sound events. They have been carefully curated to not have any music from radios inside passing vehicles or local businesses, no wind, only adult voices, and only a handful of birds can be heard in a few of the recordings.
The ambiences range from quiet and sparse to vibrant and active, with shouts and murmurs between car pass-bys and other events, echoing off the buildings crowded together like uninterrupted canyon walls. The city comes to life through the clanks of truck lift gates, rattling manhole covers, skateboard wheels over sidewalks, and even open grates down to the subway below, emitting an infamous “howl” as the train cars pass underground. Conversations, arguments, vehicular beeps, garbage trucks, electric buses, motorcycles, hydraulic brake releases, jackhammers, police sirens, car alarms, and more provide textures and specific sounds useful for any story set in a big city.
Whether used as full beds or sliced up into specific sound events, Streetscape can help build a dynamic, lived-in city soundscape for your film, show, or game.
The Dhyāngro is a Nepalese Frame Drum, often used by the Shamans during special ceremonies. I had the opportunity to sample one that was made in 1930. I’ve captured the sounds of the drum in a variety of different ways, including:
– Various impacts
– Bead Rolls
– Skin Slides
And it also includes pre made Drum Loops to give you inspiration for new song ideas.
SENTINEL is a cinematic sound library crafted by French sound designer Julien Caraz, known for his raw, visceral approach to audio storytelling. Created exclusively for HorrorSound, this collection is a deep dive into organic sonics, stylized textures, and hybrid cinematic intensity.
Built for composers, trailer editors and sound designers, music producers working in film, TV, video games, and dark audio environments, SENTINEL delivers cutting-edge audio assets that push the boundaries of traditional sound libraries.
At the core of SENTINEL is a versatile collection of pulsing, tempo-synced loops, clearly labeled with BPM and key information. These elements are purpose-built to provide the foundation of your cues—delivering tension, momentum, and a sense of narrative progression with ease.
What’s Inside
Over 750 high-quality WAV sounds, broken down into:
430 Loops
Fully stemmed and mixed for maximum flexibility
BPM + Key labeled
Rhythmic beds, pulsing grooves, evolving patterns
320 One-Shots
Braams
Impacts & Hits
Drones & Abstract Textures
Risers
Signature Sounds
Designed For
Film & Game Sound Design
Horror, Thriller & Sci-Fi Scores
Trailer Music Production
Ambient & Experimental Music
Audio Post & Immersive Installations
Available in three separate versions:
Complete – 750+ sounds $99
Loops Only – 430 sounds $69
One-Shots Only – 327 sounds $49
The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
Spaceship Flying By Vol.2 is a sound effect library for creating exciting scenes in science fiction films, cartoons, animations and video games.These sounds convey the feeling of dynamic and fast spaceship flights, immersing the listener in the world of intergalactic adventures.
Spaceship Flying By Vol.2 includes flybys of 30 spaceships.
There are 3 variations of sound duration: 5, 15 and 30 seconds (+- 2 sec.), including 5
variations of spaceship movement in position in the stereo image, namely:
As a result, each spacecraft has 15 options for flying past.
Demo files for review (5, 15 and 30 second versions of the spaceship flybys “Stereo To Mono”) from the sound set “Spaceship Flying By Vol.2” in mp3 format with watermarks can be downloaded from this link.
Want your project to sound fresh? Check out these 10 great new sound effects libraries from the independent sound community:
0 comments
Want something great to listen to? Check out these 9 new podcast episodes about sound:
0 comments
Supervising sound editor Bryan Parker at Formosa Group talks about designing tense, action-packed sound for the emergency room in the series “The Pitt”:
0 comments