9 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Tonebenders Podcast – Sound designer Tormod Ringnes about his work on the documentary “Songs of Earth,” which follows a man’s hikes through the Norwegian landscape.

 

Immersive Audio Podcast – The 100th episode features a panel discussion at SXSW on the history, present state, and future of immersive audio in various sectors.

 

AMPS Podcast – Sound designer Richard King discusses creating the soundscape of “Oppenheimer”, including the Trinity explosion, with host Ian Haydn Smith.

 

Field & Foley – Sound designer Glenn Goa discusses their experience in film, video games, and more.

 

Level with Emily Reese – Dom Palombi’s new video game cover album “Game Night! Vol. 2” which features twice the musicians and more personal choices than the first volume.

 

Location Sound Podcast – Learn about Greg Murphy’s career as a production sound mixer, working in live news, Major League Baseball, the Super Bowl, and NASCAR.

 

The A Sound Effect Podcast – Sound designer Nathan Moody discusses the creative process behind his new sound effects library, ‘MetalMotion’.

 

Dolby Creator Talks – A panel at the 2024 Sundance Film Festival discusses the challenges and possibilities of filmmaking with no budget.

 

Twenty Thousand Hertz – Hans Zimmer’s team reveals the collaborative process behind his iconic scores, including the music for “Dune”.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

Tonebenders Podcast – 254 – Songs Of Earth With Tormod Ringnes:

We talk with Norway’s own Tormod Ringnes, about his excellent sound work on director Margreth Olin’s new documentary, Songs Of Earth. As the film’s title implies, the sound of the film is extremely important. We follow the director’s 83 year old father as he hikes the rugged and beautiful nature of Norway in every season of the year. From intense ice sound design to desolate mountain silence.

Hear the episode:


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Immersive Audio Podcast – Episode 100 State Of Play Of Immersive Audio – Past, Present & Future (SXSW 2024):

In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio – Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT – Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited – Marcos Simón.

This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.

Hear the episode:


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AMPS Podcast – EP 31 – 2024 AWARDS: OPPENHEIMER with Richard King:

In this Special AMPS Podcast celebrating nominees in the 11th AMPS Film Awards, Sound Designer / Supervising Sound Editor Richard King talk to Ian Haydn Smith about the role of sound on OPPENHEIMER. The podcast discusses working with director Christopher Nolan and creating the sound for the Trinity explosion.

Hear the episode:


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Field & Foley – Episode 23 – Glenn Gullskjegg Goa:

I’m thrilled to welcome Glenn Goa, a seasoned sound designer with over a decade of experience in the audio industry. Their expertise spans across various mediums, from video games to film, and encompasses a wide range of audio-related fields. As a Senior Sound Designer at Larian Studios in Belgium, Glenn’s contributions to projects like Baldur’s Gate 3 have been invaluable. As a freelancer at GOA Soundwizardry, they collaborate with renowned studios like Remedy Entertainment and CDProjekt Red. With a Bachelor of Arts in Audio Production and fluency in multiple languages, Glenn brings a wealth of experience and talent to our conversation.

Hear the episode:


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Level with Emily Reese – Level 254: Dom Palombi’s Game Night! Vol. 2:

We loved having bandleader and drummer/percussionist Dom Palombi back to talk about his new album, Dom Palombi’s Game Night! Vol. 2. There are about twice as many musicians on this album than on Vol. 1, with what Dom describes as more personal track choices than before. The musicianship is just beyond measure, and it’s a fun, adventurous, delightful, funky romp through some great tunes. The three originals are fantastic. ENJOY!

Hear the episode:


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Location Sound Podcast – 102 Greg Murphy – Production Sound Mixer based out of Melbourne, Florida:

Greg Murphy is a production sound mixer based out of Melbourne, Florida. He does a lot of work in live news and also projects for Major League Baseball, the NFL, Super Bowl and NASCAR. For news, he uses a Sound Devices 688 mixer/recorder and for smaller jobs, a Sound Devices 633. For wireless, Greg uses Lectrosonics transmitters and receivers. He likes the Sanken COS-11 lavs and also uses dpa 4060 lavs. On the boom, he prefers a Schoeps CMIT 5u and a Sennheiser 416. Greg also uses a Schoeps CMC641 for sit down interviews. Greg likes the Denecke JB-1 time code sync boxes as well as Tentacle Sync. He also likes the Lectrosonics R1a for IFBs and camera hops.

Hear the episode:


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The A Sound Effect Podcast – EP 30 – Making MetalMotion’s wild sounds – a creative sound library adventure with Nathan Moody:

What goes into creating a great sound effects library? Sound designer, recordists and composer Nathan Moody shares his sonic journey behind the making of his latest sound effects library, MetalMotion – available at asoundeffect.com/metalmotionThe library features 4 hours of moving metal, including everything from impacts and squeals to scrapes, rattles and beyond – and here’s the rarely-told story on what it takes to create such an adventurous, experimental and highly useful sound effects library.

Hear the episode:


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Dolby Creator Talks – 191 – Is “No Budget Filmmaking” a Fantasy? Hosted by Carlos López Estrada:

Recorded live at the 2024 Sundance Film Festival, Academy Award®-nominated director (“Raya and the Last Dragon”) — and Dolby Institute Fellowship winner — Carlos López Estrada brings together another all-star panel of Hollywood talent, this time posing the question: Is “No Budget Filmmaking” even possible in this day and age?

“There’s just so much pressure on a film and on a filmmaker that has nothing to do with the film being good, or them arriving at their artistic voice. I’ve worked on zero-dollar budgets, I’ve worked recently on $150 million budgets. And the problems on both ends of the spectrum are exactly the same. Your energy and your attention goes to so many places that have nothing to do with the actual movie, have nothing to do with the art, because of the capitalistic requirements of us, as artists. And if we really care about art and we really care about cinema… We have to change the way we talk about cinema… We want to advance the medium and we want to have a discourse around film that is not just, ‘did you like it? Did you hate it? Did it make money?'”

—Justin Simien, Film & Television Producer, Writer, and Director

Hear the episode:


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Twenty Thousand Hertz – Hans Zimmer’s Remote Control:

Hans Zimmer is responsible for some of the most iconic film scores of the last 35 years. So how does one person create so much amazing music? It turns out, he doesn’t do it alone. In this episode, Hans Zimmer’s incredible team pulls back the curtain to reveal their extraordinary creative process, and uncover the secrets behind the otherworldly music of Dune. Featuring Raul Vega, Taurees Habib, Suzanne Waters, Tina Guo, and Steve Mazarro.

Hear the episode:


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • London Skyline: Urban High Street

    Capture the vibrant pulse of a bustling city with “London Skyline: Urban High Street,” a comprehensive sound effects library designed specifically for sound designers,  sound effect editors, and picture editors. This collection is your key to bringing the vibrant energy of London’s iconic streets into your projects, offering a versatile palette of authentic urban sounds captured from a unique skyline perspective.

    This library delivers a wide array of high-quality recordings that encapsulate the unique atmosphere of London’s bustling high streets. From the dynamic roar of vehicles accelerating through tight city lanes to the subtle yet immersive background hum of pedestrian chatter and distant traffic, every sound in this collection has been meticulously captured from the top of the city’s skyline, providing an unparalleled angle that enhances the realism of your soundscapes.

    “London Skyline: Urban High Street” includes:

    • Vehicle Sounds: Everyday engine hums, moderate accelerations, and typical city vehicle sounds, ideal for capturing the everyday rhythm of urban life.
    • Street Ambiences: Diverse background sounds featuring everything from the bustling activity of busy intersections to the quieter moments of early morning streets.
    • Emergency and Public Transport: Authentic sirens and bus horns, essential for any urban soundscape.
    • Unique City Elements: High-pitched brake squeals, clumsy tire bumps, and the echo of late-night laughter—every detail you need to recreate London’s vibrant city life.

    Recorded from an elevated viewpoint, this collection offers maximum flexibility for your creative process, whether you’re layering sounds to build a realistic city environment, crafting detailed sound effects for film or television, or adding depth to video game soundscapes. Each sound is delivered in high-resolution quality, allowing you to manipulate and integrate them seamlessly into your projects.

  • PUM! BOOM! PAM! ZAP! POW! PUFFF!

    Hello Creators!

    Here’s my new pack: “Anime Combat Sounds“

     

    YouTube Preview

    List of SFX included

     

    The approach for this pack was to create sounds in the anime style, I loved that genre and I wanted to see how this type of sounds are created. In this pack there are: Punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX.

    Although they are anime sounds, they can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this sounds in your project!

     

    Making-Off

    Check the making-off video

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed with the Logic Pro X sampler, Omnisphere and using plugins like PitchMonster. In this case, the recorded sound have been heavily changed, because anime sounds are not usually “realistic”.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Tags:  anime, anime sounds, anime sfx, anime combat, anime combat sounds, fighting, fight sfx, fight sounds, punch, punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX, punch sfx, teleportation, teleport, energy spells, magic spells, confrontation, melee, brawl, conflict, clash, combat, battle sounds, skirmish, rumble, riot, chaos, explosion sounds, implosion, strike, smash, blow, jab, hit sound

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  • Door Sound Effects Doors Play Track 2100 sounds included $65

    THE DOOR SHUTS ON THIS COLLECTION
    Every sound a door can make is included in this collection, from openings and closings to slams, creaks, and rumblings. Including wooden and metal doors, gates, cupboards, refrigerators, sliding doors, electric doors, lift doors, and more.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS:

    ANTIQUE, AUTOMATIC, BARREL LOCK, BIT KEY, BUMP KEY, CARGO ELEVATOR, CHAIN, CLOSE, CLOSET, COMMODE, CREAK, DISHWASHER, DOOR CLOSER, ELECTRIC, FOLEY, FREEZER, FRIDGE, GARAGE, GATE, HANDLE, HINGE, HOPPER WINDOW, HYDRAULICS, INDUSTRIAL DOOR, LATCH, LEAVE AJAR, LEVER, LOCKER, MECHANICS, MECHANISM, METAL, METAL GRID, MICROWAVE, MODERN, OLD, OPEN, OVEN, PASSENGER ELEVATOR, PUNCHCARD, RATTLE, ROOM DOOR, SECURITY DOOR, SHUT, SHUTTER, SLAM, SLIDE DOOR, SLIDING BOLT, SQUEAK, SWING DOOR, TURNING KNOB, VEHICLE, WINDOW, WINGED DOOR, WOOD, WOOD SLAT

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $18.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

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  • Cello Textures II  is an eclectic collection of dark and ominous Cello sound effects, showcasing various experimental playing techniques such as harmonic trills and slides, dramatic glissandos, ricochets, swells and heavy pizzicatos. This versatile library gives you everything you need to create intense and unsettling soundtracks, and is perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with extensive UCS metadata to fit smoothly into your production workflow.

  • Cello Textures I  is the first volume in our “Textures” series, where we bring you sound effects from orchestral instruments played in unconventional and interesting ways.

    This unique collection features various textural effects performed by the Cello,  including open and natural harmonics, bow overpressure, bowing with wood, circular bowings and delicate flautandos.

    The sounds in this product are dark, intense and foreboding, and are perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with detailed UCS metadata to fit smoothly into your production workflow.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
  • Car Sound Effects 1957 Jeep Hotchkiss M201 Sound Pack Play Track 432 sounds included, 132 mins total $90

    The original 1957 Jeep model Hotchkiss from the French army was used during the Algeria conflict during the 50’s/60’s.

    It was meticulously recorded in 96 khz 24 bits for high quality. This collection includes more than 2 hours of recordings in 432 audio files. The audio files are in stereo and UCS compatible.

    The sound pack contains engine and exhaust recordings, rev, idle, acceleration, deceleration, constant rpm loops on onload and offload, passby, brake, handbrake, horn, hood closing and opening, belt movements, fuel injection button press, gas tank opening and much more.

    The original IL4 cylinders engine produces a very unique sound. That will be a perfect fit for any old school military jeep in your project.

    The collection includes mixed and raw files for more flexibility.

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