9 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Tonebenders Podcast – Sound designer Tormod Ringnes about his work on the documentary “Songs of Earth,” which follows a man’s hikes through the Norwegian landscape.

 

Immersive Audio Podcast – The 100th episode features a panel discussion at SXSW on the history, present state, and future of immersive audio in various sectors.

 

AMPS Podcast – Sound designer Richard King discusses creating the soundscape of “Oppenheimer”, including the Trinity explosion, with host Ian Haydn Smith.

 

Field & Foley – Sound designer Glenn Goa discusses their experience in film, video games, and more.

 

Level with Emily Reese – Dom Palombi’s new video game cover album “Game Night! Vol. 2” which features twice the musicians and more personal choices than the first volume.

 

Location Sound Podcast – Learn about Greg Murphy’s career as a production sound mixer, working in live news, Major League Baseball, the Super Bowl, and NASCAR.

 

The A Sound Effect Podcast – Sound designer Nathan Moody discusses the creative process behind his new sound effects library, ‘MetalMotion’.

 

Dolby Creator Talks – A panel at the 2024 Sundance Film Festival discusses the challenges and possibilities of filmmaking with no budget.

 

Twenty Thousand Hertz – Hans Zimmer’s team reveals the collaborative process behind his iconic scores, including the music for “Dune”.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

Tonebenders Podcast – 254 – Songs Of Earth With Tormod Ringnes:

We talk with Norway’s own Tormod Ringnes, about his excellent sound work on director Margreth Olin’s new documentary, Songs Of Earth. As the film’s title implies, the sound of the film is extremely important. We follow the director’s 83 year old father as he hikes the rugged and beautiful nature of Norway in every season of the year. From intense ice sound design to desolate mountain silence.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Episode 100 State Of Play Of Immersive Audio – Past, Present & Future (SXSW 2024):

In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio – Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT – Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited – Marcos Simón.

This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.

Hear the episode:


↑ back to the podcast overview
 

 

AMPS Podcast – EP 31 – 2024 AWARDS: OPPENHEIMER with Richard King:

In this Special AMPS Podcast celebrating nominees in the 11th AMPS Film Awards, Sound Designer / Supervising Sound Editor Richard King talk to Ian Haydn Smith about the role of sound on OPPENHEIMER. The podcast discusses working with director Christopher Nolan and creating the sound for the Trinity explosion.

Hear the episode:


↑ back to the podcast overview
 

 

Field & Foley – Episode 23 – Glenn Gullskjegg Goa:

I’m thrilled to welcome Glenn Goa, a seasoned sound designer with over a decade of experience in the audio industry. Their expertise spans across various mediums, from video games to film, and encompasses a wide range of audio-related fields. As a Senior Sound Designer at Larian Studios in Belgium, Glenn’s contributions to projects like Baldur’s Gate 3 have been invaluable. As a freelancer at GOA Soundwizardry, they collaborate with renowned studios like Remedy Entertainment and CDProjekt Red. With a Bachelor of Arts in Audio Production and fluency in multiple languages, Glenn brings a wealth of experience and talent to our conversation.

Hear the episode:


↑ back to the podcast overview
 

 

Level with Emily Reese – Level 254: Dom Palombi’s Game Night! Vol. 2:

We loved having bandleader and drummer/percussionist Dom Palombi back to talk about his new album, Dom Palombi’s Game Night! Vol. 2. There are about twice as many musicians on this album than on Vol. 1, with what Dom describes as more personal track choices than before. The musicianship is just beyond measure, and it’s a fun, adventurous, delightful, funky romp through some great tunes. The three originals are fantastic. ENJOY!

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – 102 Greg Murphy – Production Sound Mixer based out of Melbourne, Florida:

Greg Murphy is a production sound mixer based out of Melbourne, Florida. He does a lot of work in live news and also projects for Major League Baseball, the NFL, Super Bowl and NASCAR. For news, he uses a Sound Devices 688 mixer/recorder and for smaller jobs, a Sound Devices 633. For wireless, Greg uses Lectrosonics transmitters and receivers. He likes the Sanken COS-11 lavs and also uses dpa 4060 lavs. On the boom, he prefers a Schoeps CMIT 5u and a Sennheiser 416. Greg also uses a Schoeps CMC641 for sit down interviews. Greg likes the Denecke JB-1 time code sync boxes as well as Tentacle Sync. He also likes the Lectrosonics R1a for IFBs and camera hops.

Hear the episode:


↑ back to the podcast overview
 

 

The A Sound Effect Podcast – EP 30 – Making MetalMotion’s wild sounds – a creative sound library adventure with Nathan Moody:

What goes into creating a great sound effects library? Sound designer, recordists and composer Nathan Moody shares his sonic journey behind the making of his latest sound effects library, MetalMotion – available at asoundeffect.com/metalmotionThe library features 4 hours of moving metal, including everything from impacts and squeals to scrapes, rattles and beyond – and here’s the rarely-told story on what it takes to create such an adventurous, experimental and highly useful sound effects library.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks – 191 – Is “No Budget Filmmaking” a Fantasy? Hosted by Carlos López Estrada:

Recorded live at the 2024 Sundance Film Festival, Academy Award®-nominated director (“Raya and the Last Dragon”) — and Dolby Institute Fellowship winner — Carlos López Estrada brings together another all-star panel of Hollywood talent, this time posing the question: Is “No Budget Filmmaking” even possible in this day and age?

“There’s just so much pressure on a film and on a filmmaker that has nothing to do with the film being good, or them arriving at their artistic voice. I’ve worked on zero-dollar budgets, I’ve worked recently on $150 million budgets. And the problems on both ends of the spectrum are exactly the same. Your energy and your attention goes to so many places that have nothing to do with the actual movie, have nothing to do with the art, because of the capitalistic requirements of us, as artists. And if we really care about art and we really care about cinema… We have to change the way we talk about cinema… We want to advance the medium and we want to have a discourse around film that is not just, ‘did you like it? Did you hate it? Did it make money?'”

—Justin Simien, Film & Television Producer, Writer, and Director

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – Hans Zimmer’s Remote Control:

Hans Zimmer is responsible for some of the most iconic film scores of the last 35 years. So how does one person create so much amazing music? It turns out, he doesn’t do it alone. In this episode, Hans Zimmer’s incredible team pulls back the curtain to reveal their extraordinary creative process, and uncover the secrets behind the otherworldly music of Dune. Featuring Raul Vega, Taurees Habib, Suzanne Waters, Tina Guo, and Steve Mazarro.

Hear the episode:


↑ back to the podcast overview
 

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Presenting the most malfunctioning, dirty old gritty sounding engine failure library out there

    Featuring a staggering 81 files with numerous takes in most tracks, the Kaput sound effects library will cover the bases of almost any broken false starting engine scene one can imagine.

    I can honestly say, that finding the vehicles and tools for this library, has been among the most challenging I have come by. Old and broken cars and trucks are hard to come by these days. Most cars are obviously either driving and dont have start problems, and many of the rest just wont start at all.

    Just as rare are broken petrol powered tools, which usually fit the latter category of not working at all.

    Still, with amazing recording help from recordist Michal Fojcik Soundmind Poland, and just as amazing help from recordist Erik Watland from Norway, the Kaput sound effects library is featuring no less then

    24 different cars, trucks, moped and motorcycles

    1 boat engine

    A few weird sounding power generators and water pump motors

    Back firing exhausts

    Petrol powered garden tools, chain saws, and hedge trimmers

    Brutal construction machines

    From old eastern european trucks, vintage US V8 muscle trucks, classic scandinavian cars, and more modern diesel and petrol engines to funny sputtering dying petrol power tools.

    There is even a few more recording sessions planned, that just didn’t make the deadline for the first batch of sounds in this library (buying a copy of this first of sounds, will of course make any future sounds added to the library free of charge).

    KAPUT is 81 stereo and mono files, 96/24. 1,6 gb big, all UCS ready!

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • Combustion is a sound effects library exploding with combustible sound design material. It encompasses explosions, chemical reactions, fires, and various other forms of combustion. It provides a vast scope of sound design elements for weapons, whooshes, vehicles, impacts, and so much more.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
    Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.

    Source Files Info

    Mastered : No
    Normalised : No
    Multi Recording Takes For Varying Nuances
    Multiple Microphone Perspectives
    Recorder : Sound Devices Mix Pre 10II
    Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
    Microphone Perspective : Contact / Magnetic / Suction

    20 %
    OFF
  • The unbridled sound of childhood.

    As both a sound designer and a father of three, I know how challenging it is to capture the spontaneous sounds of children at play in a perfect studio setting. Kids Vol. 1 brings that elusive magic straight to your fingertips, featuring a meticulously curated collection of authentic kids’ sounds—laughing, grunting, playing, screaming, singing, speaking, and more—recorded in both solo and group settings.

    Each file has been carefully treated to remove unwanted noise without sacrificing the character and nuance of the original recordings. The sounds are trimmed and given clear, UCS-compliant filenames and metadata, so you can easily drop them right into your films, games, commercials, or any project that needs an infusion of childlike energy.

    Kids Vol. 1 captures the sound of kids at their best—having fun.

  • Oil-Paper Umbrellas is a collection of sound effects recorded from three sizes of traditional oil-paper umbrellas.
    
It includes various actions such as unfolding, folding, handling movements, creaking, shake-outs, lock mechanism clicks, and grabs.

    Microphones & Recording Equipment:
    Mic (Facing Inward): AKG C414 XLII
    Mic (Facing Outward): Sennheiser MKH 8040

    Recorded at 96kHz/32bit using a Sound Devices MixPre-10 II, and bounced to 96kHz/24bit.

    30 %
    OFF
  • Helicopter Sound Effects Airbus H125 Helicopter Play Track 44+ sounds included, 47 mins total $80

    Over 28 minutes of startups, idling, takeoffs, hovering, approaches, pass-bys, and shutdowns from an Airbus three-blade helicopter, delivered in both stereo and ambisonic formats.

    Also you’ll receive a processed folder containing 24 additional files featuring engine failures, whine ramps, distant fly-bys and other helicopter sound simulations. These have been crafted exclusively from the original source files, showcasing the flexibility of this library and the creative possibilities it offers.

    20 %
    OFF
  • City Life Sound Effects Sonic Snapshot Shanghai Play Track 43 sounds included, 122 mins total $29

    This library features a Sonic Snapshot into the sonic signature of Shanghai, China. Hear traffic ambiences from a city with the world’s highest EV adoption rate, street sweeper bells played by workers driving three-wheeled trucks loaded with cardboard, walla from art galleries and metro stations, and the low-frequency drones of passing ships in the Huangpu River at the Shanghai Bund.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.