A white sphere wears over-the-ear headphones. Asbjoern Andersen

If your feel your eyes need a break but you still want to learn about sound design for film and games, here are some fantastic hosts to regale you.

On The Mastering Show, Katie Tavini shares her inspiring story of how she got into mastering. On Tonebenders, Nicholas Renbeck talks about what it is like to work as a freelance Sound Supervisor in New York City. On The Sound Architect UK, Jared Emerson-Johnson, composer at Telltale Games discusses his career and favorite Telltale tracks.

On Soundbytes, Derek and Barney talk about GDC adventures, new workstations, and more. Emily Reese speaks with Kirk Hamilton from Kotaku about his musical background and his favorite soundtracks from recent games. And finally, learn from the experts at Google about how to increase the immersion of your VR/AR experiences, games, and YouTube videos with the Resonance Audio SDK.


The Mastering Show – Ep 48: How to become a mastering engineer

Episode outline: ‘Our guest in this episode is Katie Tavini, who shares the inspiring story of how she got into mastering. It’s something we’re asked all the time, and Katie is a great example of one way to start in the industry, in a time when internships and junior positions are becoming less and less accessible. She also talks about the great network of engineers she’s discovered through Red Bull’s Normal Not Novelty initiative.

Other topics include:
* Why Katie got into mastering
* Do you need expensive gear to master effectively ?
* Katie’s favourite piece of gear
* Does understanding classical music help with mastering ?
* The challenges of being a female engineer
* The pros and cons of attended sessions’

Hear the episode:

Tonebenders Podcast – Ep 72: Nicholas Renbeck & The Night of

Episode outline: ‘In this episode we sit down with Nicholas Renbeck for a talk about what it is like to be working as a freelance Sound Supervisor in New York City. We go in depth on his recent Golden Reel and Emmy award winning work for the HBO series “The Night of” as well as other projects he has worked on in his long career. Thanks to C5 Sound for letting us use their studio to conduct the interview.’

Hear the episode:

The Sound Architect UK – Interview with Bay Area Sound’s Composer, Jared Emerson-Johnson

Episode outline: ‘Sam Hughes speaks with composer of nearly all the Telltale Games franchises, Jared Emerson-Johnson. They discuss his career, so far, favourite tracks from the TellTale Games, his process and more!

For the past decade or so Jared has been the music man at Bay Area Sound—writing music, creating sound design, directing voiceover and acting in all sorts of games and occasionally in other media.

You may know him from his Telltale games scores to the Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.

Full article and more

Hear the episode:


Popular on A Sound Effect right now - article continues below:


Latest releases:  
  • Game Audio Packs & Bundles Card Game Play Track 503 sounds included, 20 mins total $59

    Create an outstanding fantasy card gaming experience with Epic Stock Media’s hottest new game sound effects library 'Card Game'. Inspired by hit fantasy card games like HearthStone – Card Game brings you the energy of online card gaming mixed with the epicness and adventure of World of Warcraft.

    Features sounds such as:

    • 33 Abilities, Poofs, Pops, Water Missles, Wind Blasts and Movement, Shimmers, Shields
    • 26 Achievements, Chimes, Glimmer, Grand, Poofs, Shimmers, Twinkles, Wisps
    • 61 Game Actions, Bashes, Blocks, Breaks, Deflects, Cracks, Health Packs, Releases, Fire Wall
    • 22 Alerts, Advances, Turn Passed, Time Freeze, Next Round, End Turn, End Round, Cursed Winds, Your Turn
    • 8 Game Ambience Loops, Beach, Cave, Dungeon, Forest, Pasture, Snowy Mountain, Swamp, Underwater
    • 33 Card Movements, Deal, Shuffle, Tap, Cycle, Deck, Bets, Light, Singles, and Multiple Card Movements
    • 52 Special Effects, Bless, Shrine Buff, Expose, Fracture, Liquify, Lock, Miniaturize, Poof, Puncture, Slow Down, Tear, Fire, Rush, Shimmer
    • 33 Items, Boulder Slam, Cork Pop, Glass Break, Potion, Pour, Stone Breaks and Smacks
    • 34 Magic, Crackle, Punches, Smash, Shield, Glitter Missile, Launch, Pierce, Shot, Shimmer, Seal, Ice, Earth, Reinforce
    • 38 Plays, Bop, Hush, Mech Arms, Punch Metal, Shield, Skip Turn, Slam, Water, Swirl, Switch
    • 49 Upgrades, Buffs, Crystals, Earth Strength, Flutter, Long, Medium, Shimmer, Enhance, Power Up
    • 114 UI, General, Silly, Light, Heavy, Bubbles, Pops, Clicks, Thunks, Shimmers, Mechanical, Dings, Percussion, Menu Collapses, Gentle, Bells
    • + so much more!

    Also, check out War UI, or Modulated Movement for complementing sounds and designed sounds.

  • Sci-Fi Electromagnetic Fields Collection Play Track 600 sounds included, 113 mins total $39 $33

    This library has a unique selection of electromagnetic sounds, recorded and edited with the utmost care.

    Includes over 600 Electromagnetic Field sounds, 200 raw stereo 24Bit/192kHz recordings of more than 40 different electronic devices. Only the most interesting have been selected for this collection

    Inside you’ll find different kinds of Noises, Glitches, Whooshes, Passbys, Beeps, Mechanical Movements, Hum, Buzz, Clicks, Crackles, from simple smartphone to carving machine or laser engraving machine, eco-solvent printer, cutting plotter, touch screen terminal and much more.

    Includes embedded Soundminer metadata.

    15 %
    Ends 1528063200
  • Game Audio Packs & Bundles Gliss Bliss Play Track 100 sounds included, 4 mins total $10 $5

    Perfect for blissful moments in game audio or in tv/film! 100 glissandi with a wide variety of different instruments performing a wide variety of different gliss, slides, swoops and flourishes. Great for magical moments, chest opens, surprise elements, transitions, and much more.

    Music is only heard in the demo. Downloads are high resolution and without background music.

    50 %
    Ends 1559426400
  • From the mundane to the oddly fascinating, this collection of caps spinning, lids cracking and corks popping, screeching, scraping and twirling will elevate your next dinner, kitchen or pub scene with something exciting and different.

    Recorded with a variety of household objects as well as creatively found items, this selection of sounds were recorded in studio and in house. The emphasis was to capture only the tops being removed from the products, with effort made to pickup as little handling noise or finger touches as possible.

    Objects recorded include:

    • beer bottles
    • soda cans
    • jelly jars
    • cookie jars
    • jewelry containers
    • champagne bottles
    • milk cartons
    • liquor bottles
    • shampoo bottles
    • soap bottles
    • teapots
    • and much more!
  • Mechanical Personal Cassette Player_Pack 01 Play Track 700+ sounds included, 29 mins total $7

    Before streaming, before the mp3 Player, before the portable CD Player, the Portable Cassette Player reigned supreme. Now you could walk and listen to your favorite tunes!

    Personal Cassette Player_Pack 01 is the first in the Personal Cassette Player collection. Pop in that cassette and listen to the GPX Cassette Personal Stereo Player. Included are various buttons with and without batteries in, with and with out the tape in, open and close of both the tape compartment and also the battery compartment. Flip that cassette to the b side and pop it in. Maybe shake it a bit and squeeze first.

    Over 700 sounds fills out the 30 files. They were recorded with the Sennheiser MKH8050 and MKH30 microphones and exported in stereo. Recored at 24 bit, 192kHz and metadata tagged using Soundly and Bashead.

    Play and run the tape, or fast forward to the good part, plug in those headphones and enjoy!

Need specific sound effects? Try a search below:

Soundbytes Podcast – Ep 17: To San Fran and Back

Episode outline: ‘Hello! Welcome back to episode seventeen of our monthly podcast about games and game audio. This month we talk about GDC adventures, Derek’s new workstation build, a LOT of random chit-chat, and Barney delves into his current obsession with tape and Nagra.’

Hear the episode:

Level with Emily Reese – Level 92: Kirk Hamilton (Kotaku)

Episode outline: ‘Kirk Hamilton is the Editor-At-Large for Kotaku.com, and he’s always been a huge fan of music in games. He studied jazz at the University of Miami, and ended up out in the Bay Area being a saxophonist for a while and teaching music. I’ve always enjoyed talking with Kirk about game music, so I asked him on to talk about what some of his more recent favorites are lately.

Patrons, you’ll have access to a bonus clip of Kirk and I talking about playing Destiny 2, which was a lot newer when we spoke last year.

Kirk is great – I’m glad he loves game music so much :)’

Hear the episode:

Unity at GDC – Spatial audio and immersion: VR’s second sense

Episode outline: ‘Learn how to increase the immersion of your VR, AR, gaming, and YouTube experiences using the Resonance Audio SDK. We’ll cover the basics to advanced capabilities like near-field rendering, geometry-based reverb baking, cross-platform support, as well as how to optimize your app performance without sacrificing quality on mobile and desktop platforms.’

Hear the episode:
Video Thumbnail


Please share this:


A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
Explore the full, unique collection here
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.