Meet the Sound Perspective Podcast with host Alfred Faber as he interviews director George Miller. Hear from Amos Miller about Microsoft’s Guide Dogs app which uses audio cues to help blind users navigate their cities. Composer Chase Bethea shares his lifelong love for games and game music. Live Sound Engineer Niclas Jeppsson gives his tips for being a calm, cool, and collected freelancer who can ride the waves of life. Voice Actors Victoria Atkin and Patricia Summersett talk about their upcoming projects and what they’ve learned from the industry. Soundgirls hosts a panel with Onnalee Blank, Karol Urban, Kate Finan, and April Tucker about working in television and film. And finally, hear Shuji Kohata’s talk from GDC about real-time processing for spatial audio and reverb in NieR:Automata.
Episode outline: ‘In this special episode I talked to the Oscar-winning director of the Mad Max franchise, George Miller, as well as many of the people behind the soundtrack of this visceral action film, including David White, Wayne Pashley, Derryn Pasquill, Mark Wasiutak and Andrew Miller. In this comprehensive look at a franchise, I discuss with them how George approaches sound in his his films, the extensive pre-production process of Fury Road, the difficulties of the production sound, creating sonic personalities for cars and how they translated George’s vision into a concrete soundtrack. This debut is not to be missed!’
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Episode outline: ‘Your weekly dose of information that keeps you up to date on the latest developments in the field of technology designed to assist people with disabilities and special needs.
In this interview, hear from Amos Miller, Microsoft’s Soundscape Product Lead, about the development of Guide Dogs app that help guide people with visual impairments navigate their cities.’
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Episode outline: ‘This week we look at the composition side of gaming with audio composer/sound designer Chase Bethea. We talk inspiration, his beginnings, favorite go to games, smashing a Gameboy, and contemplate the Game Award announcements with him. It’s a fantastic episode with a talent of the industry not to be missed!’
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Episode outline: ‘In this episode of Sound Design Live I talk with Niclas Jeppsson about how to find work and become a freelance sound engineer. We discuss the method he has used to successfully get work at recording studios and live music venues in London through authentic outreach and relationship building.’
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Episode outline: ‘That’s right our podcast is back! As we’ve had so many episodes over the years, it’s time for a bit of a reboot, so we’re introducing The Sound Architect Podcast Season 2! In our first episode, Sam Hughes chats with Victoria Atkin and Patricia Summersett about the Video Games Awards, their approaches to learning and growing professionally, as well as their new and upcoming projects! This episode is definitely a great episode to kick off the new new season with so well worth a listen!’
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Episode outline: ‘In this episode we are re-broadcasting the “Career Paths in Film and TV” panel hosted by Soundgirls.org. The panel features Onnalee Blank (Re-Recording: Mixer Game of Thrones, If Beale Street Could Talk), Karol Urban (Re-Recording Mixer: Grey’s Anatomy, New Girl), Kate Finan (Supervising sound editor: Future-Worm!, Muppet Babies) and April Tucker (Re-recording Mixer: The Bachelor, Alt-Right: Age of Rage). They talk about the work they do and how they got there.’
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Episode outline: ‘In this 2018 GDC talk, PlatinumGames’ Shuji Kohata explains the spatial audio techniques used in NieR:Automata’s desolate landscapes and natural environments and the noise and retro effects used to augment its mechanical themes.’
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