A white sphere wears over-the-ear headphones. Asbjoern Andersen


Here are some podcasts both new and long-running to help inspire in your work.

Meet the Sound Perspective Podcast with host Alfred Faber as he interviews director George Miller. Hear from Amos Miller about Microsoft’s Guide Dogs app which uses audio cues to help blind users navigate their cities. Composer Chase Bethea shares his lifelong love for games and game music. Live Sound Engineer Niclas Jeppsson gives his tips for being a calm, cool, and collected freelancer who can ride the waves of life. Voice Actors Victoria Atkin and Patricia Summersett talk about their upcoming projects and what they’ve learned from the industry. Soundgirls hosts a panel with Onnalee Blank, Karol Urban, Kate Finan, and April Tucker about working in television and film. And finally, hear Shuji Kohata’s talk from GDC about real-time processing for spatial audio and reverb in NieR:Automata.

Sound Perspective – Fury Road: From Storyboard to Soundtrack

Episode outline: ‘In this special episode I talked to the Oscar-winning director of the Mad Max franchise, George Miller, as well as many of the people behind the soundtrack of this visceral action film, including David White, Wayne Pashley, Derryn Pasquill, Mark Wasiutak and Andrew Miller. In this comprehensive look at a franchise, I discuss with them how George approaches sound in his his films, the extensive pre-production process of Fury Road, the difficulties of the production sound, creating sonic personalities for cars and how they translated George’s vision into a concrete soundtrack. This debut is not to be missed!’

Hear the episode:


 

Assistive Technology Update – Ep 370: Microsoft’s Soundscape with Amos Miller

Episode outline: ‘Your weekly dose of information that keeps you up to date on the latest developments in the field of technology designed to assist people with disabilities and special needs.

In this interview, hear from Amos Miller, Microsoft’s Soundscape Product Lead, about the development of Guide Dogs app that help guide people with visual impairments navigate their cities.’

Hear the episode:
 

we R1 you R2 Playstation Podcast – Game Sound Design & Audio Composition with Chase Bethea

Episode outline: ‘This week we look at the composition side of gaming with audio composer/sound designer Chase Bethea. We talk inspiration, his beginnings, favorite go to games, smashing a Gameboy, and contemplate the Game Award announcements with him. It’s a fantastic episode with a talent of the industry not to be missed!’

Hear the episode:


 

Sound Design Live – How To Find Work And Become A Freelance Sound Engineer

Episode outline: ‘In this episode of Sound Design Live I talk with Niclas Jeppsson about how to find work and become a freelance sound engineer. We discuss the method he has used to successfully get work at recording studios and live music venues in London through authentic outreach and relationship building.’

Hear the episode:
 

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • AUTOMATED BIRD NOISE REMOVAL

    DEBIRD automatically recognizes bird noises in your recordings and removes them with surgical precision.

    THE PROBLEM
    Meet the involuntary #1 enemy of recordists and editors alike: Birds.

    While their lively and delightful song is a true asset in nature ambiences, it ruins just about everything else.

    As a result, countless hours are spent on the rather tedious task of cleaning recordings before one can get back to the fun part and focus on the creative process.

    Meet DEBIRD – your simple but powerful tool that utilizes Deep Learning to do all the cleaning work for you.

    Sit back and relax while DEBIRD effortlessly extracts all the unwanted chatter from your audio file within seconds!

    HOW TO USE DEBIRD?

    1. Drag any sound into DEBIRD. It is analyzed automatically.

    2. Hit Play. Enjoy your de-birded recording! You can see the removed bird sounds in the lower spectrum display.

    3. Simply export the cleaned sound.

    THAT’S IT?
    Yes! It is really that simple. You need some more features? You can also do the following:

    Would you like to keep certain sounds that would otherwise be removed? No problem! Grab a boundary box or brush and show DEBIRD what to keep.

    Solo and export the extracted bird sounds if needed. DEBIRD can be used in the exact opposite way it was designed for.

    TIMESAVER
    DEBIRD turns hours of work into seconds.

    FAST PROCESSING
    No matter how fast you remove bird sounds, DEBIRD is faster.

    CUT THE SLACK
    No more need to plan recording sessions at night or use invasive methods such as scaring off birds.

    SMART
    DEBIRD‘s Machine Learning capabilities help the tool to improve over time.

    HELP US TO IMPROVE DEBIRD
    DEBIRD works with a neural network that further improves the more input it gets. We will continuously feed the deep learning algorithm with recordings of birds to improve the results and to better handle edge-cases.

    WHAT YOU CAN DO
    You have a file and DEBIRD struggles to properly remove the bird sounds? Contact us via debird@boomlibrary.com and send us your audio file. We will include it into the machine learning routine and DEBIRD will handle such cases better over time.

    REQUIREMENTS

    SOFTWARE
    DEBIRD works as a standalone application without a host DAW or NLE.

    SYSTEM
    Windows Windows 7 (64-bit), 8 GB RAM, Intel® Core i5
    Mac Mac OS X 10.11, 8 GB RAM, Intel® Core i5

    ILOK
    Available licensing options:
    Machine License activation and USB Dongle

    20 %
    OFF
    Ends 1576882799
    Add to cart
  • Drones & Moods Boat Ride ">Play Track 100+ sounds included, 225 mins total $50 $25

    Also included in LT Underwater Bundle 2!

    The library has been recorded on small and medium-sized trip motorboats in Montenegro, Adriatic Sea. Rather than image of a specific boat model, this collection includes a set of universal elements with plenty of variations and perspectives, both realistic sources and stylized designs.

    Boat ride – overwater – engine roar with more or less rushing water hiss, mic onboard

    Boat ride – overwater – without the sounds of engine – universal rushing water around a fast moving object

    Boat ride – underwater – sounds of fast movement underwater

    Waves splashing on a hull – underwater – boat is not moving, different intensities

    Designed underwater – adding more interesting variations and emotions to the previous categories – stylized / multi-layered / spacious / diffused / distant / deep / eerie


    Gear used:

    Ambient Sound Fish 1 MKII hydrophone – the recordings include ultrasonic information
    Aquarian H2A hydrophone
    Sound Devices Pre6 recorder
    Sony PCMD100 handheld recorder
    Rode SoundFiled NT-SF1

    Key features:

    • 94 files – 19 source over water, 20 source underwater, 55 designed underwater
    • 24 Bit / 96 kHz native resolution mono/stereo
    • meta-tagged in Soundly
    • each filename includes the full tag line
    50 %
    OFF
    Ends 1576969199
    Add to cart
  • Foley CashMoney Play Track 105 sounds included $24 $14.40

    CashMoney is a detailed collection of 105 sounds created by recording stacks of fresh paper banknotes and metal coins.

    CashMoney includes a wide variety of money based activities, from counting and shuffling paper banknotes, to handling, counting and spinning various metal coins, on surfaces, in hands and in boxes. There is also a section of designed sounds, representing a fast bank note counting machine.

    This collection is divided into 3 folders, according to the type of cash:

    • Coins: 68
    • Banknotes: 23
    • Designed Note Counter: 14

    All sounds were recorded or designed, and edited at 24 Bit / 96 kHz, with embedded meta data and accompanying spreadsheets.

    40 %
    OFF
    Ends 1576796399
    Add to cart
  • Destruction & Impact Hardwork Play Track 237 sounds included, 26 mins total $28.99 $23.99

    Who doesn’t recognize the sounds of construction work and the toughest duties ever known to humankind. Drilling, hammering, building and constructing. (Swearing not included). Packed with 237 different sounds to immerse you audience in the true hardwork day to day

    Recorded with

    Sound Devices 633
    Rode NTG3
    Rode NT4
    Seymour Duncan SCR-1

    17 %
    OFF
    Ends 1576796399
    Add to cart
  • Weapons Weapon Mech & Reload Sounds Play Track 800+ sounds included $80

    Weapon Mech & Reload Sounds is a sfx library recorded for police / military related film or video games. Recorded at 24/96,(real guns and soft/air guns) with 3 microphones (omni, cardioid and shotgun), you can use one sound or mix the 3 layers together for more impact!

    Key Features:

    Library ships in 96kHz, 24bit
    408 files, more than 800 sounds
    Effective workflow: well-grounded Soundminer Metadata
    Add to cart


Need specific sound effects? Try a search below:
 

The Sound Architect UK – Ep S2E1: Victoria Atkin & Patricia Summersett

Episode outline: ‘That’s right our podcast is back! As we’ve had so many episodes over the years, it’s time for a bit of a reboot, so we’re introducing The Sound Architect Podcast Season 2! In our first episode, Sam Hughes chats with Victoria Atkin and Patricia Summersett about the Video Games Awards, their approaches to learning and growing professionally, as well as their new and upcoming projects! This episode is definitely a great episode to kick off the new new season with so well worth a listen!’

Hear the episode:
 

Tonebenders Podcast – Ep 87: SoundGirlsOrg: Career Paths in Audio Post-Production

Episode outline: ‘In this episode we are re-broadcasting the “Career Paths in Film and TV” panel hosted by Soundgirls.org. The panel features Onnalee Blank (Re-Recording: Mixer Game of Thrones, If Beale Street Could Talk), Karol Urban (Re-Recording Mixer: Grey’s Anatomy, New Girl), Kate Finan (Supervising sound editor: Future-Worm!, Muppet Babies) and April Tucker (Re-recording Mixer: The Bachelor, Alt-Right: Age of Rage). They talk about the work they do and how they got there.’

Hear the episode:
 

GDC – An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata

Episode outline: ‘In this 2018 GDC talk, PlatinumGames’ Shuji Kohata explains the spatial audio techniques used in NieR:Automata’s desolate landscapes and natural environments and the noise and retro effects used to augment its mechanical themes.’

Hear the episode:
Video Thumbnail
 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Sci-Fi High Tech Interface Sounds Play Track 290 sounds included $30

    Looking for futuristic interface sounds? The High Tech Interface Sounds library is a targeted solution for just that. It features 280 sound effects in categories like Beeps, Buttons, Clicks, Data Processing, Micro High Tech and more – created by Sergey Eybog, who recently won an award for his user interface sound design.

    Add to cart
  • Foley Lethal Blow Play Track 983 sounds included $49.99 $34.99

    Lethal Blow is a collection of high quality fight sound effect. It features 925 sound effects; 600 source recording and 325 designed sound effects. It comes loaded with all sorts of sounds – from simple punches to multi-layerd crunchy blows and and meaty hits.
    All source sounds ware recorded with top tier microphones; Sennheiser MKH8040 and MKH8060 at 192kHz/24Bit with a Sound Devices recorder.

    Collection consists of two main categories:

    DESIGNED 96/24 (325 SFX)

    Bone Breaks – Crunchy breaks, snaps and tears.
    Grabs, throws and blacks.
    Bright Punches – Punches with meaty bottom and pronounces “beef slap” transients.
    Crunch Punches – Punches layered with bone breaks and cracks .
    Dark punches – Punches with more of a deep, organic, thump-y sound.
    Rips and tears – Fatality-like, gory tears.
    Simple Punches – Organic sounding, deep punches that consist of only few layers (compared to other punches).
    Punches “Xtra” – Punches without Arm movement/scuffle/whoosh – just a hit that you can layer with your own woos/scuffle
    Skull crashes – Gory, slimy skull crashes and splits
    Swooshes, whooshes snd scuffles.

    SOURCE CONSTRUCTION-KIT 192/24 (600 SFX)

    Scuffles, arm movements and whooshes – Cotton, denim and nylon.
    Snaps – Leak snaps
    Flesh drops – Dropped oranges
    Cotton transients – Cotton hoodie hit with a soft drum mallet
    Real chest punches – Closed fist
    Meaty punches – Beefy, organic punches (punching beef steaks).
    Lettuce punches and smacks – Deep, wet lettuce punches plus exaggerated transient sounds.
    Real chest smacks – Open fist
    Meat movement – gory, slimy, beef movements.
    Meat Slaps – Beef steaks dropped on a tile floor with pronounced transients
    Small crack – cracking eggshells
    Bell pepper rips – Tearing, ripping apart Bell peppers for crunchy snaps and cracks
    Whooshes and swooshes – Airy whooshes
    Fabric Movement – random, cotton cloth whooshes and multiple swishes.

    325 designed sound effects will get you started right away and save a lot of time when cutting fight scenes.
    600 high quality source recordings will allow you to design all kinds of punches, bone brakes and gore sound effects from scratch, exactly to your taste.

    All sound effects are highly tweakable. You can fine-tune them to your liking; pitch them up/down to remove/add weight whilst retaining details and clarity.

    Download includes:
    96-192KHZ 24BIT version (925 SFX/562MB)
    44.1KHZ 16BIT version for Unreal Engine (925 SFX/264MB)
    192KHZ 24BIT BONUS source recordings (58 SFX/30MB)
    RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH8040 + Sennheiser MKH8060
    EDITED AND MASTERED WITH: RX, Pro Tools, Brufri, DMGAudio, Sonnox, Fabfilter

    30 %
    OFF
    Ends 1576709999
    Add to cart
  • Ambisonics Vintage Traffic Play Track 40 sounds included $30 $20

    Vintage automobiles passing singly and in groups, from the earliest part of the 20th century. Perfect for those traffic backgrounds in your period production. Hundreds of vehicles, none dated later than 1910, passing at various speeds, and in various configurations and at various lengths. Captured in First Order Ambisonic and available n both FuMa and ambiX order and weighting.

    33 %
    OFF
    Ends 1577228399
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • AUTOMATED BIRD NOISE REMOVAL

    DEBIRD automatically recognizes bird noises in your recordings and removes them with surgical precision.

    THE PROBLEM
    Meet the involuntary #1 enemy of recordists and editors alike: Birds.

    While their lively and delightful song is a true asset in nature ambiences, it ruins just about everything else.

    As a result, countless hours are spent on the rather tedious task of cleaning recordings before one can get back to the fun part and focus on the creative process.

    Meet DEBIRD – your simple but powerful tool that utilizes Deep Learning to do all the cleaning work for you.

    Sit back and relax while DEBIRD effortlessly extracts all the unwanted chatter from your audio file within seconds!

    HOW TO USE DEBIRD?

    1. Drag any sound into DEBIRD. It is analyzed automatically.

    2. Hit Play. Enjoy your de-birded recording! You can see the removed bird sounds in the lower spectrum display.

    3. Simply export the cleaned sound.

    THAT’S IT?
    Yes! It is really that simple. You need some more features? You can also do the following:

    Would you like to keep certain sounds that would otherwise be removed? No problem! Grab a boundary box or brush and show DEBIRD what to keep.

    Solo and export the extracted bird sounds if needed. DEBIRD can be used in the exact opposite way it was designed for.

    TIMESAVER
    DEBIRD turns hours of work into seconds.

    FAST PROCESSING
    No matter how fast you remove bird sounds, DEBIRD is faster.

    CUT THE SLACK
    No more need to plan recording sessions at night or use invasive methods such as scaring off birds.

    SMART
    DEBIRD‘s Machine Learning capabilities help the tool to improve over time.

    HELP US TO IMPROVE DEBIRD
    DEBIRD works with a neural network that further improves the more input it gets. We will continuously feed the deep learning algorithm with recordings of birds to improve the results and to better handle edge-cases.

    WHAT YOU CAN DO
    You have a file and DEBIRD struggles to properly remove the bird sounds? Contact us via debird@boomlibrary.com and send us your audio file. We will include it into the machine learning routine and DEBIRD will handle such cases better over time.

    REQUIREMENTS

    SOFTWARE
    DEBIRD works as a standalone application without a host DAW or NLE.

    SYSTEM
    Windows Windows 7 (64-bit), 8 GB RAM, Intel® Core i5
    Mac Mac OS X 10.11, 8 GB RAM, Intel® Core i5

    ILOK
    Available licensing options:
    Machine License activation and USB Dongle

    20 %
    OFF
    Ends 1576882799
  • Drones & Moods Boat Ride ">Play Track 100+ sounds included, 225 mins total $50 $25

    Also included in LT Underwater Bundle 2!

    The library has been recorded on small and medium-sized trip motorboats in Montenegro, Adriatic Sea. Rather than image of a specific boat model, this collection includes a set of universal elements with plenty of variations and perspectives, both realistic sources and stylized designs.

    Boat ride – overwater – engine roar with more or less rushing water hiss, mic onboard

    Boat ride – overwater – without the sounds of engine – universal rushing water around a fast moving object

    Boat ride – underwater – sounds of fast movement underwater

    Waves splashing on a hull – underwater – boat is not moving, different intensities

    Designed underwater – adding more interesting variations and emotions to the previous categories – stylized / multi-layered / spacious / diffused / distant / deep / eerie


    Gear used:

    Ambient Sound Fish 1 MKII hydrophone – the recordings include ultrasonic information
    Aquarian H2A hydrophone
    Sound Devices Pre6 recorder
    Sony PCMD100 handheld recorder
    Rode SoundFiled NT-SF1

    Key features:

    • 94 files – 19 source over water, 20 source underwater, 55 designed underwater
    • 24 Bit / 96 kHz native resolution mono/stereo
    • meta-tagged in Soundly
    • each filename includes the full tag line
    50 %
    OFF
    Ends 1576969199
  • Foley CashMoney Play Track 105 sounds included $24 $14.40

    CashMoney is a detailed collection of 105 sounds created by recording stacks of fresh paper banknotes and metal coins.

    CashMoney includes a wide variety of money based activities, from counting and shuffling paper banknotes, to handling, counting and spinning various metal coins, on surfaces, in hands and in boxes. There is also a section of designed sounds, representing a fast bank note counting machine.

    This collection is divided into 3 folders, according to the type of cash:

    • Coins: 68
    • Banknotes: 23
    • Designed Note Counter: 14

    All sounds were recorded or designed, and edited at 24 Bit / 96 kHz, with embedded meta data and accompanying spreadsheets.

    40 %
    OFF
    Ends 1576796399
  • Destruction & Impact Hardwork Play Track 237 sounds included, 26 mins total $28.99 $23.99

    Who doesn’t recognize the sounds of construction work and the toughest duties ever known to humankind. Drilling, hammering, building and constructing. (Swearing not included). Packed with 237 different sounds to immerse you audience in the true hardwork day to day

    Recorded with

    Sound Devices 633
    Rode NTG3
    Rode NT4
    Seymour Duncan SCR-1

    17 %
    OFF
    Ends 1576796399
  • Weapons Weapon Mech & Reload Sounds Play Track 800+ sounds included $80

    Weapon Mech & Reload Sounds is a sfx library recorded for police / military related film or video games. Recorded at 24/96,(real guns and soft/air guns) with 3 microphones (omni, cardioid and shotgun), you can use one sound or mix the 3 layers together for more impact!

    Key Features:

    Library ships in 96kHz, 24bit
    408 files, more than 800 sounds
    Effective workflow: well-grounded Soundminer Metadata
 
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