10 new audio podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Cinema Audio Society President, Peter Kurland, discusses his career, experience with musicals, award nominations, and the Society in a podcast interview.

 

Tonebenders Podcast – Hear highlights from interviews with sound designers nominated for the Oscars, including insights on specific scenes and the importance of sound in storytelling.

 

Immersive Audio Podcast – This two-part episode explores Treble Technologies, a startup creating an innovative acoustic simulation platform, and dives into its applications and future potential.

 

Field & Foley – Production Sound Mixer & Sound Recordist Eran Ben-Isaac talks about his career and the intricacies of sound mixing in film and television.

 

Level with Emily Reese – Composer Thomas Brunet discusses his score for “Chants of Sennaar,” along with his new music, sound design program, and passion for French literature.

 

Sound Business with Akash Thakkar – Composer Zach Heyde discusses career-building strategies for composers, including overcoming discomfort, exploring opportunities, and content creation.

 

SoundWorks Collection – This video explores the Oscar-nominated sound design team’s collaboration with Director Christopher Nolan on the sound effects for the “Can You Hear The Music” scene in “Oppenheimer”.

 

The A Sound Effect Podcast – Re-recording mixers Tom Ozanich and Dean Zupancic discuss their work on the Oscar-nominated film “Maestro,” highlighting specific scenes and creative mixing techniques.

 

Dolby Creator Talks – Composer Hans Zimmer discusses his unconventional approach to scoring “Dune: Part Two,” aiming for a sound that reflects the film’s futuristic setting.

 

Twenty Thousand Hertz – This episode explores unique and fascinating soundscapes in the US, including a hidden sound installation in Times Square and a giant organ built inside a Virginian cave.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – 13 – Peter Kurland CAS with Joshua Anderson CAS:

In Conversation, Episode 13 brings in current Cinema Audio Society President, Peter Kurland CAS, to discuss his career as both Boom Operator and Production Sound Mixer; his experience with musicals; his many Academy Award, CAS and BAFTA nominations; as well as his view on the Cinema Audio Society.

Hear the episode:


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Tonebenders Podcast – 253 – Oscar Pool Sound Category Round Up:

Tonebenders ran episodes with members of the sound teams of all five nominees in the “Best Achievement In Sound” category at this year’s Oscars. So here are some of our favourite clips from each interview. Plus a few un-aired minutes from the “Oppenheimer” interview that we saved for this episode.

Starting with James Mather talking about the epic Fiat car chase scene in “Mission Impossible: Dead Reckoning Pt 1”. Then Richard King talks about the immense research the team did to get the sounds correct on “Oppenheimer”. Next is Tom Ozanich explaining his approach to making the huge climatic orchestra scene work emotionally. After that is Erik Aadahl discussing how explosions can’t just go “boom” they have to reflect the plot when they happen in the story. Finally we have Johnnie Burn explaining how the two films he worked on last year, “Zone Of Interest” & “Poor Things”, intersected with each other.

Hear the episode:


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Immersive Audio Podcast – 99 – Treble Technologies-Next Generation Acoustic Simulation (Part 2):

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

Hear the episode:


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Field & Foley – 21 – Eran Ben-Isaac:

Our guest today is Eran Ben-Isaac. With over 12 years of experience as a professional production sound mixer, Eran’s expertise has graced numerous film and TV productions, documentaries, and commercials. Now based in Brussels, Belgium, his influence spans both local and international projects.

Eran’s natural environment is the film set, where he captures the sonic essence of every moment, skillfully recording and mixing sound to bring each scene to life. So join us as we dive into his journey, the intricacies of production sound mixing, and the global experiences that have shaped his unique approach.

Hear the episode:


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Level with Emily Reese – Level 252 – Thomas Brunet (Chants of Sennaar):

Composer Thomas Brunet talks about his absolutely stunning music for “Chants of Sennaar” in this episode. We love how spontaneous the music sounds, and the colorful, creative instrument palette. In addition to the wonderful music, Thomas and I talk about a new graduate program he’s created for music and sound design in Bordeaux, France, as well as his love for and knowledge of French literature.

Hear the episode:


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Sound Business with Akash Thakkar – How to Build a Composing Career with Zach Heyde:

Today’s guest is Zach Heyde, a composer based out of Los Angeles. He has worked on a ton of different projects with clients like Disney, Dreamworks, Roblox, and many others. He also runs an online course called “The Composing Career Bootcamp” where he teaches composers how to build a full-time career.

In this episode, Zach and I talk about the importance of being uncomfortable, the types of opportunities there are in the world of composition, how to start networking as an introvert, success as a content creator on YouTube, and so much more.

Hear the episode:


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SoundWorks Collection – The Sound of Oppenheimer – Can You Hear The Music:

In this exclusive SoundWorks Collection video, we explore the sound effects tracks of “Can You Hear The Music” scene and how this Oscar nominated sound team collaborated with Director Christopher Nolan.

Featuring Sound Designer / Supervising Sound Editor Richard King, Re-Recording Mixer Gary A. Rizzo, Re-Recording Mixer Kevin O’Connell and Production Sound Mixer Willie Burton.

Hear the episode:



The Sound of Oppenheimer - Can You Hear The Music


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The A Sound Effect Podcast – 28 – Mixing Maestro – with Tom Ozanich and Dean Zupancic:

In this interview, re-recording mixers Tom Ozanich and Dean Zupancic discuss the mix of Bradley Cooper’s film Maestro – currently in the running for a ‘Best Sound’ Oscar (among other noms!) They talk about mixing the Ely Cathedral scene and the party scenes, mixing effects in a musical way during scenes without score, and so much more!

Interview by Jennifer Walden, sound library highlights by Christian Hagelskjaer, and hosted by Asbjoern Andersen from asoundeffect.com.

Hear the episode:


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Dolby Creator Talks – 190 – Hans Zimmer and the Score of Dune: Part Two:

2-time Academy Award®-winning composer Hans Zimmer joins us on the podcast to discuss his work on “Dune: Part Two,” after winning an Oscar for his score to the first installment of the sci-fi franchise, directed by Denis Villeneuve. And like Denis, Hans had been dreaming about working on these films since he was a boy. And he also knew he wanted to take them in a less traditional direction, sonically:

“These were the things which probably had been on my mind ever since I read the book. It’s just… I never had the opportunity to try them. I could never understand why, in a science fiction movie — I loved them all — but why we would hear a sort of a European orchestral sound. Why the strings? Why the French horns? Everything else looked futuristic. Everything else was different. Except the music still stuck to the rules of the romantic period. I’m not criticizing it. There’s nothing I love more than ‘Alien’ or ‘Star Wars.’ They’re phenomenal things. But I saw my duty very much as going beyond that.”

— Hans Zimmer, Composer, “Dune: Part Two”

Hear the episode:


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Twenty Thousand Hertz – Aural Obscura:

All over the world, there are unique and breathtaking sounds that you can only hear in one specific place. In this episode, we travel to two of the most astounding sonic wonders in the United States. The first is a hidden sound installation in Times Square that might be the most visited art exhibit on Earth. The second is an enormous organ built right into the rock of an ancient Virginian cave. These stories originally aired on the Atlas Obscura podcast.

Hear the episode:


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  • In the quiet narrative of spaces, doors play a pivotal role, their sounds marking transitions and moments of privacy. The click of a lock on a wooden door, the gentle sweep of a corridor door opening and closing, and the tactile feedback of an entrance handle offer a sense of security and belonging. The unmistakable sound of a key turning in a lock, the soft thud of a closet door, and the distinctive clinks of lock mechanisms punctuate the silence with intention. The smooth hiss of a hydraulic door contrasts with the creak of an old wooden apartment door, each adding its own chapter to the story of daily comings and goings, encapsulating the essence of threshold moments in the fabric of everyday life.

  • In the realm of echoes and reverberations, metal doors and their components orchestrate a symphony of industrial sounds. The action of using a door handle, whether it’s the lighter click or the heavier clunk, sets the stage for the ensuing creaks and clangs of metal doors swinging open or slamming shut. The eerie screech of metal on metal, the clattering of a metal grid being opened, and the definitive shut of a metal locker add layers of depth to this auditory landscape. Knocking on a metal door introduces a rhythm, punctuated by the intricate movements of metal mechanisms at work. Each sound, from the subtle to the resounding, tells a story of passage, security, and the cold touch of metal in motion.

  • Step into a realm where the mystical and the elemental converge, with this captivating collection of sounds. Experience the raw power of fire and water elements, the sharp sizzle of magic in the air, and the deep resonance of dark spells. Feel the rejuvenating essence of healing spells, the crackle of lightning, and the enchanting sounds of casting. From the crispness of ice to the lush whispers of plant magic, each sound is meticulously recorded, offering an immersive auditory experience for creators seeking to infuse their projects with the wonder and intrigue of magical realms.

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  • Night Atmosphere Seaside Village Loops is a collection of sounds recorded on a summer night in a seaside village. In this atmospheric recording you will find seamless loops of crickets, roosters crowing, dogs barking and the distant sounds of a passing train and planes flying high above the village.

    The recording was made by a Zoom H3-VR recorder in the Ambisonics A format (24 Bit/96 kHz) and then converted to AmbiX and Stereo formats, which are located in separate folders of this sound pack.

  • Cute but Deadly Chihuahua is a Mini-Library consisting of barks, snarls, growls, yelps, whimpers, breaths and chuffs from my late dog Bellatrix. This library contains about 10 minutes worth of her vicious vocals and frustrated whimper yelps. This library really shines when you play with pitch and speed creating cute alien vocals or horrific monster growls. I’ve used these recordings in various feature films such as Piranha 3DD and The Devil Inside. She may be gone but her bark lives on!

  • Foley Sound Effects Wire Cars Play Track 95 sounds included $45

    Experience the world of wire cars, capturing everything from the creation of these handcrafted African children’s toys to the sounds of them navigating different surfaces like dirt, asphalt, and tar. This collection features two types of wire cars: one with plastic wheels and another with metal wheels. The fabrication sounds were recorded in a studio, while the car sounds were captured outdoors, ensuring a rich stereo experience with both onboard and external perspectives.

    Our recordings encompass a variety of actions including wire bending, handling, and cutting with different tools, as well as driving on varied surfaces at multiple speeds. You’ll hear manoeuvres such as pickups, drops, skids, crashes, impacts, and a range of passes at slow, medium, and high speeds.

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  • The Demonic Pigs audio library features 12 terrifying pig creature squeals, perfect for any horror film or game that is sure to strike fear into your audience.

  • During my stay in Nepal I visited a small village called Nala, and the people there all used hand made bamboo brooms to clean their homes. I thought it would be fun to do a bit of recording, as the sound of the broom is much rougher and thicker than most western brooms.


   

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