Explore Damian Kastbauer’s guide on everything to hear, see and do when it comes to game audio at GDC 2024:
Read More17 great new sound libraries: Himalayan ecosystems, happy babies, cinematic braams, Portuguese ambiences, European trains, and much more!
Get the absolutely freshest sound effects available with these 17 new independent sound libraries:
Read MoreHuge sound design contest! 7 chances to win fantastic prizes from Mattia Cellotto:
Enter this sound design contest for your chances to win wild prizes from Mattia Cellotto – including his huge bundle:
Read More10 new podcast episodes worth hearing: Hans Zimmer discusses the score of “Dune: Part Two”, Thomas Brunet and Zach Heyde talk about careers as composers, meet Treble Tech and their acoustic simulations, and much more!
Looking for something great to listen to? Don’t miss these 10 interesting new podcast episodes from the Audio Podcast Alliance:
Read MoreBehind the Oscar-winning sound of THE ZONE OF INTEREST, and the Oscar-winning score for OPPENHEIMER:
Hear how THE ZONE OF INTEREST’s Best Sound Oscar-winning audio was made, and how OPPENHEIMER’s Best Original Score-winning music was composed:
Read MoreOscars 2024: Go behind the fantastic sound for all the nominees in the ‘Sound’ category here:
Here are the stories behind the Oscar-nominated sound for The Creator, Mission: Impossible – Dead Reckoning Part One, Oppenheimer, Maestro, and The Zone of Interest:
Read MoreInternational Women’s Day 2024: Celebrating the women who make sound
Join us in celebrating women in sound on International Women’s Day:
Read MoreCrafting the Thrilling Sound of ‘Masters of the Air’ – with Michael Minkler and Jack Whittaker
Emmy-winning supervising sound editor Jack Whittaker and Oscar-winning supervising sound editor/re-recording mixer Michael Minkler created a harrowing and emotional soundscape for Apple TV+ series ‘Master of the Air.’ They talk about recording a real B-17 plane, creating a sense of danger through sound, crafting precise details of the air battles starting with extensive ADR recording, building an immersive world on the ground level, and much more!
Read More- 1
- 2
- 3
- …
- 201
- Next Page »